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News archive

To reduce the payload of the index page of our wiki, we gather old news on this page. Instead of just deleting news on the main page we copy the whole message (with time and stuff) onto this page.

News messages

Finished Arcturus Milestone! — February 27, 2008, 14:00

With the reassignment of some tickets and closing the last few tickets, Orxonox Version 0.1 is now ready for release. It's really cool, what we did in only one semester. We're proud to announce that the release is coming soon. Although you can't do THAT much you can get a feeling of the potential our decision to change to Ogre. - Beni?

AMIV supports Orxonox — February 26, 2008

The AMIV decided to support our project financially. The association will bear future costs of the PPS, when we organize another pizza evening.
We want to thank the AMIV for its generosity and think that this is another good opportunity to say how cool the AMIV is and what nice people are working there. Thank you Pädu? for representing Orxonox before the AMIV.

Upcoming Orxonox Convention VII — December 19, 2007, 14:00

The PPS is coming to an end and we're working on the game to be able to present something on the next Wednesday. See how well the game progressed since October and what interesting things our PPS students established in the last weeks. Come to the Orxonox Convention VII in the VAW B1, right behind the Gloriabar Mensa.

New Framework Development in Progress — November 20, 2007, 13:15

Most of the road blocking design questions have been answered and the orxonox code development crew is back on track again. Current work includes a brand new core framework basing on Ogre, loading, class hierarchy, networking, particles, player control, artificial intelligence, physics, weapon system, hud and many cool models! We all wish the development crew good luck in their mission! Check out the forum for more news.

Start of Orxonox PPS — October 4, 2007, 13:15

The list of the PPS subscribers has been published. We are happy to welcome the 14 interested students who want to learn more about game design and open source development. We're looking forward to work and learn with you. The PPS starts this Wednesday. - Beni?

Orxonox V2 — September 26, 2007, 23:54

The Orxonox Think Tank was a success. We talked about the future of Orxonox and we agreed, there will be an Orxonox V2 that bases on an external graphics library (which is not yet defined).

Orxonox Think Tank — September 24, 2007, 18:00

Orxonox think tank about the route the game has take and changes for the next semester. All the people who want to contribute ideas meet at hofzges place at 6pm.

Redesign of Orxonox Website — September 23, 2007, 21:28

The webpage task force (Hofzge?, Nowic? and Beni?) is close to finish the redesign of the Orxonox Website. With help from Patrick? we came to the conclusion that the website should be integrated into our wiki and that the wiki needs a major redesign. Thanks to Pascal Graf, who designed the new wiki, we were able to give our side a new look and advantages to visitors, developers and site administrators.

Orxonox Convention 6 — June 21, 2007, 11:45

The sixth Orxonox convention is in town! Be sure to join in at 2 p.m. at the ETZ E1 at Gloriastrasse 35.

Orxonox Blog — April 20, 2007, 11:45

To improve the popularity of Orxonox, I started a blog at the ETH. Check it out on this page and leave a comment! - Beni?