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Not everything (if any) which is written here will be in the final game!

An abstract SuperClass, that knows how to be drawn onto a 2-dimensional screen.

  • definition:
    #include "element_2d.h"
    //! A class that enables the
    class Crosshair : public PNode, public Element2D, public EventListener {
  • usage:
        void setPosition2D(int xCoord, int yCoord);
        void setAlignment(E2D_ALIGNMENT alignment) { this->alignment = alignment; };
        void setLayer(E2D_LAYER layer);
        void setVisibility(bool visible) { this->visible = visible; };
        void setBindNode(const PNode* bindNode) { this->bindNode = bindNode; };
    These functions are quite selfexplanatory. Important are two things:
    1. you set only a relative-position with setPosition2D
    2. when you set a bindNode, the 2D-element will follow the BindNode's Position, trying to approximate it.
Last modified 12 years ago Last modified on Nov 28, 2007, 12:40:45 AM