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Changes between Initial Version and Version 1 of dev/projects/TeamBaseMatch


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Timestamp:
Mar 30, 2009, 1:44:06 PM (15 years ago)
Author:
vmikos
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  • dev/projects/TeamBaseMatch

    v1 v1  
     1= Team Base Match =
     2
     3== Description ==
     4
     5Team Base Match stands for a gametype where two teams fight each other while trying to control as much bases as possible. For each controlled base, the team controlling it get points per time. So the longer a team control a base the more points they get.
     6Killing spaceships of your opponent team also increases the amount of points of your team.
     7The team who first hits 2000 points wins.
     8
     9
     10== Timetable ==
     11||16. mar.||(Start)||
     12||23. mar.||introduction||
     13||30. mar.|| declare the 2 teams, spawn points||
     14||6. apr.|| declare bases, with their properties||
     15||13. apr.||Easter||
     16||20. apr.||Sechseläuten||
     17||27. apr.||set timer for points, declare when points are given etc.||
     18||4. may.|| endgame (condition),color of the pawns (bases) when controlled||
     19||11. may|| left time||
     20||18. may||(Buffer)||
     21||2?. may||Presentation||
     22
     23
     24== More Details ==
     25
     26=== Base ===
     27
     28There are 5 uncontrolled bases at the beginning of the game. Two near the spawn point of team1, two near the spawn point of team2. the third one is in the middle of the field and is supposed to be the key of winning the game. (As a result the two teams will meet at this base and start fighting)
     29
     30=== Spawnpoints ===
     31
     32Always your beginning location, so it's harder to control bases which are far away.
     33
     34=== Player ===
     35
     36Single Player will be teamed up with Bots. For now, they're not doing anything special. (As the opponent team).