| | 1 | The dynamicmatch is a game type where you switch dynamically between three parties and have to adopt your behavior accordingly. |
| | 2 | |
| | 3 | == The different parties == |
| | 4 | |
| | 5 | ||'''Party'''||'''Default Color'''||'''Rating'''|| |
| | 6 | ||Killer||green||superior party|| |
| | 7 | ||Chaser||red||regular party|| |
| | 8 | ||Victim||blue||minor party|| |
| | 9 | |
| | 10 | == Beginning – the Selcetion Phase == |
| | 11 | |
| | 12 | Everyone starts as chaser. As long as there are not enough killers and victims, every player can change his party and/or the party of other players by shooting at them. Generally the selection phase is very short and is followed directly by the main phase. |
| | 13 | |
| | 14 | == Rules for the Main Phase == |
| | 15 | |
| | 16 | ||Party||Score||Party Switch||Defence|| |
| | 17 | ||Killer||kill Chaser (20 points per kill)||Shoot Victim|| |
| | 18 | ||Chaser||shoot Victim (1 point per shot)|| || Kill Killer || |
| | 19 | ||Victim||avoid being shot (X points per second)||Shoot Chaser|| |
| | 20 | |
| | 21 | |
| | 22 | == End of Game == |
| | 23 | |
| | 24 | The game ends after 3 minutes. The player with the highest score wins. |
| | 25 | |
| | 26 | |
| | 27 | == Miscellanous == |
| | 28 | |
| | 29 | * The minimum number of players recommended is four. |
| | 30 | * You can loose points for friendly fire, is friendly fire is turned on. |
| | 31 | |
| | 32 | |
| | 33 | == Config values == |
| | 34 | |
| | 35 | ||Value||Default||Effect|| |
| | 36 | ||bool friendlyfire||true||Turn on/off friendlyfire|| |
| | 37 | ||bool tutorial||true||Turn on/off infomessages|| |
| | 38 | ||float gameTime_||180.0||Time in seconds how long a match lasts|| |
| | 39 | ||ColourValue colours[]||red||chaser's color|| |
| | 40 | ||ColourValue colours[]||blue||victim's color|| |
| | 41 | ||ColourValue colours[]||green||killer's color|| |
| | 42 | |