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Changes between Version 6 and Version 7 of content/tools/BlenderGettingStarted


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Timestamp:
Sep 23, 2008, 1:39:35 PM (16 years ago)
Author:
FelixSchulthess
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  • content/tools/BlenderGettingStarted

    v6 v7  
    1616You can undo all changes to your objects by pressing Ctrl + Z.
    1717
    18 ||'''Selection'''[[BR]]Use the right mouse button to select an object in 3D-View, for example the cube, which has been there from the beginning. It will be marked with a pink border. Initially it might be confusing to select an object with the right mouse button. Practise it a few times and hopefully you will soon get used to it. This is a frequent point of criticism against the Blender GUI.||[[Image(select.png, right)]]||
     18||'''Selection'''[[BR]]Use the right mouse button to select an object in 3D-View, for example the cube, which has been there from the beginning. It will be marked with a pink border. Initially it might be confusing to select an object with the right mouse button. Practice it a few times and hopefully you will soon get used to it. This is a frequent point of criticism against the Blender GUI.||[[Image(select.png, right)]]||
    1919||'''3D-Cursor'''[[BR]]Left-clicking in empty space sets the 3D-Cursor coordinates. The 3D-Cursor is used for many things, for example to place new objects.[[BR]][[BR]]Remember that you can only specify two coordinates, so you might have to repeat this from another point of view.||[[Image(cursor.png, right)]]||
    2020||'''Adding Objects'''[[BR]]To add a new object, set the 3D-Cursor to a point of your choice and hit the space bar. In the appearing menu, select Add -> Mesh -> ... to ad a new geometric object to your scene. It will be created at the position of the 3D-Cursor.[[BR]][[BR]]Blender will probably switch into Edit mode automatically, but we don't want that for now, so hit TAB to exit Edit mode. We will discuss Edit mode later.[[BR]][[BR]]'''Note:''' You can delete a selected Object by pressing X.||[[Image(add.png, right)]]||
     
    3636Extrusion Modeling is a simple but powerful technique to create apparently complex models. You start with a simple geometric object and extrude its faces to create more vertices. Modify the vertices and extrude more until your model has the desired shape. To benefit from extrusion technology we need three more tools. You must be in Edit mode to be able to access the right commands.
    3737||'''Extrude'''[[BR]]Extrusion is something you do with faces: it will create a copy of the face and connect every vertex of the original face with the corresponding vertex of the copy. To extrude a face, select it and hit E. You can now move the new face freely.[[BR]][[BR]]'''Note:''' Hold Ctrl for discrete steps.[[BR]][[BR]]Normally, you will extrude along the normal of the original face, but in some cases it might be useful to extrude only along one axis. To do this, hit E and X/Y/Z afterwards.||[[Image(extrude.PNG, right)]]||
    38 ||'''Subdivide'''[[BR]]To create finer subdivisions of a face or edge or to modify only a small part of them, it might be necessary to subdivide a face or edge into parts. First, select the parts (edges or faces) of your model, that you want to divide. Then, hit W and choose Subdivide in the appearing menu. Your selection will be subdivided.[[BR]][[BR]]'''Note:''' Hit W and choose Subdivide Multi to split in more than two parts. The W-Menu also gives you more useful functions, when modeling you mesh.||[[Image(subdivide.PNG, right)]]||
     38||'''Subdivide'''[[BR]]To create finer subdivisions of a face or edge or to modify only a small part of them, it might be necessary to subdivide a face or edge into parts. First, select the parts (edges or faces) of your model, that you want to divide. Then, hit W and choose Subdivide in the appearing menu. Your selection will be subdivided.[[BR]][[BR]]'''Note:''' Hit W and choose Subdivide Multi to split in more than two parts. The W-Menu also gives you more useful functions, when working with your mesh.||[[Image(subdivide.PNG, right)]]||
    3939||'''Merge'''[[BR]]Sometimes, the two functions above create vertices, that you don't want. It is a good idea to remove them by joining them with another vertex. Like this, you can create a pointed shape, for example. Select the vertices that you want to join. Press W and select Merge. Blender will ask you where to merge the vertices. You have several options:[[BR]][[BR]]''Merge Center'' will merge at the geometrical center[[BR]]''Merge First'' will merge at the first vertex you selected[[BR]]''Merge Last'' will merge at the last vertex you selected[[BR]]''Merge Cursor'' will merge at the position of the 3D-Cursor[[BR]]''Collapse'' will merge each part of your selection at its center||[[Image(merge.PNG, right)]]||
    4040