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Changes between Version 29 and Version 30 of content/ContentState


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Timestamp:
Sep 15, 2010, 11:45:38 AM (14 years ago)
Author:
bknecht
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  • content/ContentState

    v29 v30  
    33[[TracNav(TracNav/TOC_Development)]]
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    5 In the days of the old version of Orxonox with its homebrewn 3d-engine, Orxonox possessed its own living and breathing universe. However, with the change to [http://www.ogre3d.org Ogre], a third party 3d-engine this was very much turned upside down. Some things could be kept as they were, but others were archived and not used since then.
     5Besides the program code a big part of developing a game is content. We define content as everything from simple graphics, models, textures, sound effects and music to story and mission design. For Orxonox we usually distinguish between coding work and content creation (short: CC) work, but there are also many mixed tasks, where a little coding, but also design skill is necessary.
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     7Because we started this project as a coding challenge, we plan to create some content automatically or write easy to use editors so creating levels and other content can be created faster, better and more easy. Nevertheless designers are always necessary, because an algorithm cannot create everything a creative mind can.
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    79So what we need are many people willing to contribute their great ideas in the form of concept art, models, levels, sound and last but not least story and ideas on the universe. To get an idea of what we are talking about, read through the [wiki:Story] of Orxonox or visit the [wiki:Gallery]. If you like science fiction like Battlestar Galactica, Star Wars, the Alien trilogy, Blade Runner & Babylon 5 you are a perfect match!
     
    1214
    1315Until now, we have enough material to create a rudimentary scene. However, it is not yet enough for a thrilling and action-packed level in space. What we need first is a realizable story and a powerful framework to support the game. Of course, this our next goal.
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     17== State of Fall 2010 ==
     18
     19We have enough content to create many levels. The different gamemodes allow us to already have very different game experiences for the player all included in a single game.
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     21However without clear design guidelines, models and textures won't fit in together. Also with a better Universe and Story we could find out what content (and coding features) are missing to make the game exciting.
     22This is why we're planning our first official story level which should be a tutorial into Orxonox at the same time. It should not only introduce the player to the features of the game, but also to the story and universe of Orxonox.