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Changes between Version 1 and Version 2 of content/BigShip


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Timestamp:
Dec 9, 2013, 3:51:43 PM (10 years ago)
Author:
noep
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  • content/BigShip

    v1 v2  
    11A BigShip should consist of multiple parts which can be individually destroyed, and the state of the individual parts should alter the behaviour of the entire vessels systems, such as shield, weapons or engines.
    22
    3 However, with the current implementation of Pawns, it is impossible to nicely build such a big ship into the game using XML. This is due to the only destructible entities being Pawns, which are dynamic entities, which again cannot be attached in XML. Therefore the structure of Pawns needs to be changed, in order to create destructible static entities.
     3=== Problems ===
     4
     5With the current implementation of Pawns, it is impossible to nicely build such a big ship into the game using XML. This is due to the only destructible entities being Pawns, which are dynamic entities, which again cannot be attached in XML. Therefore the structure of Pawns needs to be changed, in order to create destructible static entities.
    46
    57A discussion on this topic can be found on the [http://orxonox2.vseth.ethz.ch/phpBB3/viewtopic.php?f=1&t=1104 Forum].
    68
     9=== Current implementation ===
     10
    711Currently the HeavyCruiser ship created in the HS13 PPS provides a model for such a large spaceship.