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Version 2 (modified by noep, 10 years ago) (diff)

A BigShip should consist of multiple parts which can be individually destroyed, and the state of the individual parts should alter the behaviour of the entire vessels systems, such as shield, weapons or engines.

Problems

With the current implementation of Pawns, it is impossible to nicely build such a big ship into the game using XML. This is due to the only destructible entities being Pawns, which are dynamic entities, which again cannot be attached in XML. Therefore the structure of Pawns needs to be changed, in order to create destructible static entities.

A discussion on this topic can be found on the Forum.

Current implementation

Currently the HeavyCruiser ship created in the HS13 PPS provides a model for such a large spaceship.