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Dec 29, 2015:

5:36 PM Changeset [10994] by landauf
using some constexpr
5:18 PM Changeset [10993] by landauf
using constructor delegation
5:16 PM Changeset [10992] by landauf
for all non-copyable classes (i.e. those with deleted …
4:59 PM Changeset [10991] by landauf
fix for the previous commit
4:47 PM Changeset [10990] by landauf
use '= delete' to explicitly delete unimplemented copy-constructors …
11:35 AM Changeset [10989] by landauf
using the c++11 chrono library to add milliseconds to the timestamp in …

Dec 28, 2015:

11:22 PM Changeset [10988] by landauf
use an unordered map and type_index to store identifiers by typeid
10:17 PM Changeset [10987] by landauf
now it also works with MSVC to wrap an std::function in a Functor
6:57 PM Changeset [10986] by landauf
use the existing class 'FunctorPointer' to store the callable object. …

Dec 27, 2015:

11:43 PM Changeset [10985] by landauf
call function without using a touple
11:40 PM Changeset [10984] by landauf
fixed warnings in test (msvc)
11:17 PM Changeset [10983] by landauf
added a bunch of unit tests for Functor
11:07 PM Changeset [10982] by landauf
now it's again possible to use std::type_info instead of type_index
11:04 PM Changeset [10981] by landauf
not sure what's better: limiting functor to 5 arguments or having …
8:36 PM Changeset [10980] by landauf
getHeaderIdentifier(): return the typeid of the actual function …

Dec 26, 2015:

12:05 AM Changeset [10979] by landauf
gcc doesn't allow an explicit spezialization of a function-template …

Dec 25, 2015:

11:27 PM Changeset [10978] by landauf
added comments
11:22 PM Changeset [10977] by landauf
fixed build (with gcc)
9:07 PM Changeset [10976] by muemart
Add some static asserts

Dec 23, 2015:

7:16 PM Changeset [10975] by muemart
Extend Functor to handle any callable objects (lambdas!). Had to …

Dec 14, 2015:

11:31 AM Changeset [10974] by maxima
merged campaign and presentation
11:24 AM Changeset [10973] by fvultier
Converted some models to Ogre 1.4

Dec 11, 2015:

10:07 PM Changeset [10972] by fvultier
New content from PPS HS15
3:32 PM Changeset [10971] by gania
referenced the testing level in headers of child classes
3:26 PM Changeset [10970] by maxima
Merged campaign and presentation. Everything seems to work fine.
3:20 PM Changeset [10969] by gania
follow-up commit
3:16 PM Changeset [10968] by gania
a little clean up
2:21 PM Changeset [10967] by maxima
Added planetLevel to presentation. This level does not yet work on …

Dec 10, 2015:

9:07 PM Changeset [10966] by luhug
Added all models for Planet/City level
8:59 PM Changeset [10965] by luhug
Finished!

Dec 9, 2015:

5:50 PM Changeset [10964] by fvultier
Image of the MineGun for the weapon HUD.
4:56 PM Changeset [10963] by maxima
Merged presentation and particleEffects branches. Added a new level, …
4:03 PM Changeset [10962] by maxima
Merged presentation and exlposionChunks branches. Works fine. Added …
2:45 PM Changeset [10961] by maxima
Merged presentation and fabiens branch. Had to modify hoverHUD and …
12:59 PM pps/main edited by maxima
(diff)
12:47 PM Changeset [10960] by maxima
Merged presentation and hover branches. Hover minigame works fine.
12:14 PM Changeset [10959] by maxima
New branch for PPS-presentation

Dec 8, 2015:

1:02 PM Changeset [10958] by gania
separated MasterController from my hierarchy
11:15 AM Changeset [10957] by bhatiab
Fixed collisionshapes and camera angles for the spaceshuttle
10:32 AM Changeset [10956] by bhatiab
Fixed Lighteffects for moving and breaking as well as the direction of …

Dec 7, 2015:

10:24 PM Changeset [10955] by gania
cleaned up a bit
8:45 PM Changeset [10954] by gania
added Master
8:42 PM Changeset [10953] by gania
converted hack to a legal class
5:29 PM Changeset [10952] by fvultier
Missing include added.
5:04 PM Changeset [10951] by luhug
Put together the elements of our project in a new Level, …
4:42 PM Changeset [10950] by paulsc
Improved campaign menu
4:18 PM Changeset [10949] by holzerj
Activation sound effect for mine
4:15 PM Changeset [10948] by holzerj
Mine activation sound effect
4:09 PM Changeset [10947] by gstalder
hover weapon template added
4:06 PM Changeset [10946] by gania
fix for sigsegv?
4:03 PM Changeset [10945] by holzerj
Added Mine Explosion Sound Effect
4:01 PM Changeset [10944] by holzerj
Polished Mine
3:49 PM Changeset [10943] by gstalder
Added model and collision shapes to hover ship template
3:48 PM Changeset [10942] by vaydin
added comments to the file
3:47 PM Changeset [10941] by bucyril
Added hovership model
3:34 PM Changeset [10940] by meierman
Invisible plate over the level
3:34 PM Changeset [10939] by vaydin
forgot to delete bigexplosion
3:32 PM Changeset [10938] by meierman
Removed some warnings
3:32 PM Changeset [10937] by vaydin
Finalized everything deleted now unnecessary BigExplosion
3:21 PM Changeset [10936] by bucyril
Added flag overlay image and material
3:14 PM Changeset [10935] by gania
cleaned source up a bit
3:08 PM WikiStart edited by maxima
Announcement for 23rd Orxonox Convention (diff)
2:49 PM Changeset [10934] by gania
fixed bugs that are not supposed to even exist by initializing a …
2:49 PM Changeset [10933] by bhatiab
Added new Spaceship: templatename is spaceshipShuttle; Creator: Tobias …
2:37 PM Changeset [10932] by bhatiab
Added the screenshots to the levels, please UPDATE data_extern Branch …
2:37 PM Changeset [10931] by bhatiab
Added 3 Screenshots for the campaign
2:32 PM Changeset [10930] by meierman
Finished with comments
2:26 PM Changeset [10929] by bucyril
Added documentation
2:05 PM Changeset [10928] by meierman
Before finishing touch
1:56 PM Changeset [10927] by gania
fixed?
1:31 PM pps/main edited by zifloria
(diff)
1:26 PM Changeset [10926] by meierman
Fully functional
9:41 AM Changeset [10925] by gania
synchronized AI with a static tick counter
9:04 AM Changeset [10924] by gania
checking in
8:34 AM Changeset [10923] by gania
check in

Dec 6, 2015:

6:06 PM Changeset [10922] by landauf
moved functor-tests to new file
4:06 PM Changeset [10921] by paulsc
Finished (events in) expedition level.
2:51 PM Changeset [10920] by landauf
no static functions anymore in ObjectList. you need to instantiate an …

Dec 5, 2015:

10:47 PM Changeset [10919] by landauf
use range-based for-loop where it makes sense (e.g. ObjectList)
7:10 PM Changeset [10918] by muemart
Use emplace_back instead of push_back if beneficial

Dec 2, 2015:

11:32 PM Changeset [10917] by landauf
made mapEntry const& wherever possible
11:22 PM Changeset [10916] by landauf
use actual types instead of 'auto'. only exception is for complicated …
8:43 PM content/LevelHowTo edited by fvultier
(diff)
10:31 AM Changeset [10915] by gania
little fix
9:23 AM Changeset [10914] by bhatiab
Finished Storyline and description, finished waypontpatrols for the 5 …

Dec 1, 2015:

7:04 PM Changeset [10913] by gania
quick fix
7:03 PM Changeset [10912] by gania
defaultPatrol and defaultFightAll XML commands
5:52 PM Changeset [10911] by fvultier
4:33 PM Changeset [10910] by gania
didn'change any behaviour yet, but implemented some methods that I …
10:18 AM code/doc/AI edited by gania
(diff)
10:17 AM code/doc/AI edited by gania
(diff)
10:03 AM Changeset [10909] by gania
decided to get rid of action timer and call action in tick instead: …

Nov 30, 2015:

10:55 PM Changeset [10908] by fvultier
Mine damages pawns within range.
10:25 PM Changeset [10907] by paulsc
Almost done with retaliation level.
9:34 PM Changeset [10906] by gania
tried to fix fighting whn fps is low
8:31 PM Changeset [10905] by luhug
5:41 PM Changeset [10904] by paulsc
Did nothing today.
5:39 PM Changeset [10903] by gania
AI attacks targets that are close
5:37 PM Changeset [10902] by holzerj
New particle effects for the mine
5:23 PM Changeset [10901] by holzerj
Added explosions effects when the mine explodes.
4:38 PM Changeset [10900] by meierman
Judihui it works
4:05 PM Changeset [10899] by maxima
Flag files for Hover Game
4:04 PM Changeset [10898] by gania
commented some stuff
3:59 PM code/doc/AI edited by gania
(diff)
3:57 PM code/doc/AI edited by gania
(diff)
3:56 PM Changeset [10897] by landauf
register event-source
3:56 PM Changeset [10896] by bhatiab
Added Waypoints for enemies
3:55 PM Changeset [10895] by bucyril
Added HUD and stuff
3:47 PM Changeset [10894] by meierman
Flag generator implemented
3:07 PM Changeset [10893] by bucyril
Changed control parameters
2:35 PM code/doc/AI edited by gania
(diff)
2:33 PM code/doc/AI edited by gania
(diff)
2:32 PM code/doc/AI edited by gania
(diff)
2:30 PM code/doc/AI edited by gania
(diff)
2:29 PM code/doc/AI edited by gania
(diff)
2:28 PM code/doc/AI edited by gania
(diff)
2:20 PM Changeset [10892] by bhatiab
Edited planets in expeditionsector and shuttlerealiation
1:58 PM code/doc/ModulesDescription edited by gania
(diff)
1:57 PM code/doc/AI created by gania
1:57 PM code/doc/ModulesDescription edited by gania
(diff)
1:08 PM Changeset [10891] by gania
hotfix for isnan
10:26 AM Changeset [10890] by bhatiab
removed the other enemystations, as one should be enough, added …

Nov 29, 2015:

9:05 PM Changeset [10889] by fvultier
promised wor for Jannis.
8:34 PM content/LevelHowTo edited by fvultier
(diff)
6:36 PM Changeset [10888] by gania
started working on pickups
6:07 PM Changeset [10887] by paulsc
Almost finished retaliation level. Some things don't quite wanna work tho.
12:14 PM Changeset [10886] by gania
improved dodging
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