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Apr 17, 2014:

4:29 PM Changeset [10040] by fvultier
Bewegung mit WASD und Absprung von einer Platform in der Mitte …
4:05 PM Changeset [10039] by muemart
Move logic into controller, don't use bullet for rotations, and use …
4:04 PM Changeset [10038] by samuezu
scriptcontroller slightly modified
4:00 PM Changeset [10037] by mkronig
tried to access a function of ScriptController. Failed. Put a …
3:41 PM Changeset [10036] by noep
Tried to prevent the StaticEntities & Collisionshapes from getting …
2:27 PM Changeset [10035] by mkronig
changes on controllerDirector and added some new lua scripts
2:24 PM Changeset [10034] by samuezu
orxout in sc fct movetoposition

Apr 16, 2014:

8:59 PM Changeset [10033] by noep
Tried to find&solve the segfault. The detach-process itself is not the …

Apr 11, 2014:

12:07 PM Changeset [10032] by fvultier
Neue Platformen werden zur Laufzeit hinzugefugt, wenn sich die Ansicht …

Apr 10, 2014:

4:06 PM Changeset [10031] by muemart
Limit turret's rotation (another method…), work a bit on the …
3:57 PM Changeset [10030] by mkronig
last commit from 10.4.14
3:45 PM Changeset [10029] by noep
Fixed a bug where part-entity-assignments were not created.
3:40 PM Changeset [10028] by samuezu
compiles now
3:39 PM Changeset [10027] by mkronig
changes on controllerDirector e.g. lua part
3:18 PM Changeset [10026] by mkronig
Added an initial test for lua execution. Not tested yet.
1:19 PM Changeset [10025] by samuezu
created scriptcontroller header and *.cc file
1:15 PM Changeset [10024] by mkronig
changes on controllerDirector project

Apr 9, 2014:

9:50 PM Changeset [10023] by noep
ShipParts can "die" and detach the corresponding Entity while doing …

Apr 3, 2014:

4:05 PM Changeset [10022] by fvultier
Anzeigen eines .mesh files funktioniert. Es wird nicht im Level-File …
4:04 PM Changeset [10021] by muemart
Turret: Move the turret up in the hierarchy, edit the template accordingly
3:59 PM Changeset [10020] by samuezu
created scriptcontroller header and *.cc file
3:45 PM Changeset [10019] by noep
Continued working on ShipPart and ModularSpaceShip implementation
2:57 PM Changeset [10018] by muemart
Turret: Limit turret's rotation (not really precise though) & …
2:38 PM pps/main edited by smerkli
(diff)
2:35 PM Changeset [10017] by fvultier
Steuerung funktioniert
2:19 PM Changeset [10016] by mkronig
1:57 PM Changeset [10015] by samuezu
removed the temporary script controller entry in the CMakelists
1:55 PM Changeset [10014] by samuezu
re-added the scriptcontroller files
1:46 PM Changeset [10013] by samuezu
adding ControllerDirector files
1:21 PM Changeset [10012] by mkronig
commit 3.4.2014

Apr 2, 2014:

8:38 PM Changeset [10011] by noep
Cleaned up the process passing the collisionshape which was hit to the …

Mar 27, 2014:

4:15 PM Changeset [10010] by samuezu
added ControllerDirector Class, without any implementation
4:13 PM Changeset [10009] by mkronig
edited comments in levelTry.oxw file and scriptableController_00.cc
3:52 PM Changeset [10008] by muemart
Start a new controller and investigate rotations
3:49 PM Changeset [10007] by noep
More research done on collisionshape-entity-structure, and started …
3:23 PM Changeset [10006] by mkronig
first try with scriptable controller
2:10 PM Changeset [10005] by fvultier
Initial checkin
1:36 PM Changeset [10004] by muemart
first experiments with the turret

Mar 20, 2014:

3:46 PM Changeset [10003] by noep
A Pawn being hit now prints it's Collisionshape-Structure, as well as …

Mar 19, 2014:

4:07 PM Changeset [10002] by noep
Output (printing) of CollisionShape-Structure now works. It uses the …
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