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Changes between Initial Version and Version 1 of Ticket #424


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Timestamp:
Jan 10, 2016, 11:08:48 AM (8 years ago)
Author:
fvultier
Comment:

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  • Ticket #424

    • Property Component changed from AI to GameContent
    • Property Type changed from task to PPS_project
    • Property Summary changed from New Waepons to New Waepons/Improve the weapon class
  • Ticket #424 – Description

    initial v1  
    1 Orxonox has many different Spaceships but all use more or less the same weapons. The goal of this ticket is to create a creative new weapon.
    2 
    3 Ideas:
    4 
    5 - A Space mine you can drop. If an enemy touches it the mine explodes.
    6 
    7 - An intelligent rocket that finds the way to its target by itself.
     1The Weapon class of Orxonox is very limited. The procedure of shooting is always the same: You click a button. Then if you have enough munition a projectile flies away. It would be nice to have weapons that the player/AI can charge up: The longer the shoot button is pressed the more powerful the attack get. Or a weapon that launches a rocket if the player clicks and explodes only if the user clicks a second time.
    82
    93Steps:
     
    115- Understand how the weapon system of orxonox works.
    126
    13 - Implement you new weapon in C++
     7- Implement you new weapon types in C++
    148
    15 - Change the template of an existing space ship such that it uses your new weapon
     9- Design a simple weapon that uses the new weapon type
    1610
    17 - Create a Model and/or a particle effect for the new weapon
     11- Change the template of an existing space ship such that it uses your new weapons
     12
     13- Create a Model and/or a particle effect for the new weapons