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Opened 16 years ago

Last modified 14 years ago

#34 new defect


Reported by: bensch Owned by: dave
Priority: major Milestone: Old Orxonox tickets orx-v0
Component: GraphicsEngine Version:
Keywords: shadow Cc:
Referenced By: References:


Shadows are one of main issues when it comes to realism, without it the scene just looks wierd. Shadows are in real-time computer grafics what the neutrons are in Atoms, it is the glue, the one thing that tells us, that the scene we see really interacts.

In orxonox so I think we need the following approach:

  • Idea:
    • Shadows from Objects to the ground plane.
    • Shadows via SUB Textures
  • Interface:
    • Takes one or more terrains, to project the Shadow to
    • Takes a list of World-entities, for shadow calculation
    • Renders the Textures placed onto the Plane
  • Extensions:
    • Soft Shadows
    • (Shadow-Volumes (this is relly hard, and I do not think we need it))
    • etc.
  • Resources:
    1. shadowMap
    2. shadows
    3. shadowVolume

Change History (5)

comment:1 Changed 16 years ago by patrick

  • Milestone changed from 0.2.3-pre-alpha to feature-taks

comment:2 Changed 16 years ago by bensch

  • Milestone changed from feature-taks to 0.3.0-pre-alpha
  • Priority changed from minor to major

Would be nice if we had it in 3.0

comment:3 Changed 16 years ago by patrick

  • Milestone changed from 0.3.0-pre-alpha to 0.3.1-pre-alpha

comment:4 Changed 16 years ago by patrick

  • Milestone changed from 0.3.9 to 0.3.6_graphics_and_performance

comment:5 Changed 14 years ago by bknecht

  • Milestone changed from Graphics and Performance THISISOBSOLETE to Old Orxonox tickets

Milestone Graphics and Performance THISISOBSOLETE deleted

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