Opened 15 years ago
Last modified 13 years ago
#327 new task
Spaceship flying behavior — at Version 1
Reported by: | landauf | Owned by: | |
---|---|---|---|
Priority: | minor | Milestone: | |
Component: | Control | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description (last modified by landauf)
This is a challenging task. We usually want a (not really realistic or physically) flying behavior, but there must exist some complicated tricks to do crazy stuff with your spaceship.
Think about other games, some of the most popular online games owe their success to a special movement feature or other advanced tricks. Some examples:
- Quake: Strafejumping
- Unreal Tournament: Dodge, doublejumps
The idea is: Make the game easy for beginners, but challenging for advanced players. This allows us to create funny features like a spaceship race or just the ability to escape a strong enemy with a clever trick.
Possible movement features are:
- Boost (higher speed for some time)
- Fast turn
- Turning wihtout changing flight direction (which is even more realistic than our current rail-movement)
- A harpoon to connect with another object
- Tailspin (half-controlled?)
- …
Change History (1)
comment:1 Changed 15 years ago by landauf
- Description modified (diff)
- Owner nobody deleted
Note: See
TracTickets for help on using
tickets.