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Opened 16 years ago

Last modified 15 years ago

#266 new enhancement

Object Priorities — at Initial Version

Reported by: scheusso Owned by: nobody
Priority: major Milestone: Version 0.2 Codename: Bellatrix
Component: Network Version:
Keywords: Cc:
Referenced By: References:

Description

Outline

In order to reduce network traffic we do not synchronise every object on every (network-) tick. We only transfer a part of the objects based on their priority. Now we need an instance that provides per-client information about the importance of objects in the universe.

How to determine the priority

The priorities must be based on the following information:

  • Distance between the player and the object
  • Importance of the object (e.g. Asteroids don't change their rotationrate and velocity and can be precalculated well by the client)

Change History (0)

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