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Milestone Version 0.2 Codename: Bellatrix

AI

1 / 2

Cmake

3 / 3

Control

2 / 3

Doxygen

1 / 1

GUI

0 / 1

GameContent

3 / 5

GameLoader

2 / 2

GeneralFramework

6 / 6

GraphicsEngine

4 / 4

HUD

1 / 1

InputSystem

1 / 1

Menu

1 / 1

Network

2 / 4

Ogre

2 / 2

Physics/ODE

1 / 1

ScriptEngine

3 / 4

Sound

1 / 1

WeaponSystem

0 / 1

misc

1 / 4

This milestone denotes the visible horizon with the framework development.

Our main goal: Finish the most important framework modules and also create a viable concept for our world hierarchy.

This is what we want to do to achieve this:

  • Separation of client and server module in engine
  • Another great leap in network support (maybe even supporting playing in LAN)
  • Creating some good looking effects to make Orxonox a better view
  • Enhance HUD for a better look and feel
  • Have an acceptable AI to test the game
  • Basic collision detection and reaction
  • Emphasise work on easy to use control of space ships
  • Implement some of the basic level features like pickups and quests
  • Equip our space ship with some basic functionalities
  • Last but not least: Get the most important modules of the framework done
  • Work out specific characteristics of space ship and its upgrades
  • Create missions and mission dialog
Note: See TracRoadmap for help on using the roadmap.