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Opened 17 years ago

Last modified 9 years ago

#229 closed task

World-Entities hierarchy — at Initial Version

Reported by: landauf Owned by: nobody
Priority: minor Milestone: Version 0.2 Codename: Bellatrix
Component: GeneralFramework Version: 0.1.0
Keywords: Cc:
Referenced By: References:

Description

We need a well elaborated class hierarchy for the world entities. We need interfaces, abstrac classes, common functions and a totaly new handling of players (can be controlled by human input, AI or scripts) and many other classes. You'll have to rework and norm functions between classes (for example: a player gets damaged; we need the amount of damage, damage type (fire, projectile, toxin, …), origin (think about kill messages in online matches), direction and impulse - or maybe you have better ideas). The basic class too needs several new features (triggers, states, saving/loading functions, …).

Change History (1)

Changed 17 years ago by bknecht

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