navi homePPSaboutscreenshotsdownloaddevelopmentforum

Opened 15 years ago

Last modified 14 years ago

#129 reopened task

Realistic Story and Concept

Reported by: bensch Owned by: bknecht
Priority: major Milestone: Old Orxonox tickets orx-v0
Component: GameContent Version:
Keywords: Story Concept Cc:
Referenced By: References:



Work out a Concept, a Realistic Story and an entire UNIVERSE, where the fleet of the noxons is headed towards the devestation of earth and the entire human race, and naturally all other lifeforms…

Read Books (Sci-Fi), watch movies, get inspired, here is where the atmosphere is comming from, and go on and make something out of it

Work in Progress

Some ideas have allready been given. See GamePlay As Orxonox as a whole is a work in progress, the story is so even more. Go on and add your ideas,


everything goes, its sci-fi… BUT!! The universe MUST be consistent. meaning:

  • Realistic* as possible
  • Static Danger, Static Fear, and if it goes for me, no heroes :)
  • Plausible
  • and Full of surprises
  • Nothing works as one would expect.

*: Realistic means, that what you tell works within the boudraries of the Rules you set to the given universe and state of development of the races… don't do something like we are carving stones, and now our headsman developped the fastest and most powerfull weapon in one day…

: well if you push left, the ship should fly there :)

Change History (8)

comment:1 Changed 15 years ago by bknecht

I'd like to comment what I like the most when it comes to gameplay and story. I hope we can use a few of my comments when working on this ticket:

  • If we have "missions" never take away the suspense in the briefing. Build surprises into the missions. Don't let them end how the player expects. (Examples for surprises: Traitor in your own army, attack of a new species and so on)
  • As stated already in GamePlay: Let the player decide: Some little decisions (the player gets a new weapon/faster ship) and some big ones (alters storyline).
  • Build in secrets: The player can find optional submissions during a mission, when he is paying attention to the surrounding.
  • The world must be alive. Really alive. Dead places are boring and suck (some missions may lead you to some dead places and it is probably good for the atmosphere when there is a dead place now and then.) There has to be cities and big spaceships with a lot of life in it.
  • The GTA style (Player can move freely in the world and do the missions when he wants to do them). May also be a bad idea… story and atmosphere might lack under this style.
  • Let the player discover the universe during the whole game. Don't confront the player with everything the universe has in the beginning. The player has to find out and learn about the universe during missions.

comment:2 Changed 15 years ago by patrick

I have integrated your ideas to the following pages:

comment:3 Changed 15 years ago by patrick

  • Type changed from defect to task

comment:4 Changed 15 years ago by bknecht

  • Owner changed from nobody to bknecht
  • Status changed from new to assigned

comment:5 Changed 15 years ago by patrick

  • Component changed from misc to ArtWork

comment:6 Changed 14 years ago by bknecht

  • Resolution set to invalid
  • Status changed from assigned to closed

comment:7 Changed 14 years ago by bknecht

  • Milestone changed from 0.5.0_basic_single_player to Old Orxonox tickets

Milestone 0.5.0_basic_single_player deleted

comment:8 Changed 14 years ago by bknecht

  • Resolution invalid deleted
  • Status changed from closed to reopened
Note: See TracTickets for help on using tickets.