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Ticket Resolution Summary Owner Reporter
#29 duplicate Loading cache patrick bensch
Description

The idea is to implement an easy to use Class, that handles loaded Objects

  • Implement:
    • Class that handles already loaded files.
    • if a File has been loaded, there will be returned only a pointer to the Model/texture/wathever.
    • if the File was not loaded it will load it.
    • handles Paths: paths that have already been used will be availible to be searched in.
  • Interface:
    • Takes a File a File-Type and an Object-Type.
    • returns a Pointer of Type the Object-Type.
    • unloading everything at the end of a level, but objects we need in the next step.
#31 fixed vertex-arrays bensch bensch
Description

Models are put through to the Graphicscard much faster, if they are packed into vertex-arrays

  • Problem:
    • add Vertices/Normals/Texture Coordinates to an Array.
    • pack array into a glList
  • Interface:
    • returns: glList or Array
#32 fixed Gui-Fork bensch bensch
Description

The Gui must fork after haven run, that means it must have an option to start without GTK even if it was compiled with it.

  • Idea:
    • The gui represents a Data-Structure, that handles many different Options.
    • The gui parses the ini-file, and also writes it.
    • easy to use interface
  • Interface:
    1. read-in, manipulate, save, fork, (end first process), read-in, start Game
    2. read-in, if gui not wanted, start Game.

the sense is:

  1. GTK will not interfere with SDL
  2. only one thread is working during playing of the Game.
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