Custom Query (296 matches)
Results (31 - 33 of 296)
Ticket
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Resolution
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Summary
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Owner
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Reporter
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#43 |
fixed
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world-simplification
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patrick
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bensch
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Description |
World-class: the main loop of each level needs some caring to:
- Modularity:
- The world exists of many different things: environment effects lights enemies the player and so on.
- the idea is that the world loads, and updates them, but it should not paint them itself
- Meaning: everything that is not a loop goes out of world and into a own class (like the light)
- Design:
- initialisations
- file loading
- class loading
- loop
- class updating
- class drawing
- Restucture:
- Only functions that are really necessary are located here.
- everything else goes out into other classes
I hope, that with such a modularity we can bring more insight, clearity and simplicity into the very important world-class.
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#44 |
fixed
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Reimplementing Orxonox Level terrain for Debug Levels
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nobody
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patrick
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Description |
The goal is to reimplement the ground terrain in the existing debug levels (currently some nice sinusoidal hills with snow on their top).
Reasons/Requirements:
- The ground must be modular (=exchangeable), so there has to be a possibility to change the ground form without changing mathematical functions (sin/cos)
- There has to be a simple way to add terrains coming from diffrent types of files (having different date sources):
- Height Map
- Obj Files
- self generated terrain matrices (as it is currenty the case)
- Working without errors on ALL platforms
Implementation:
- The problem is a typical class/object-problem, closed in itself so shall it be implemented
- There shall be different ground-data-types for each ground-type (height-map (existing) and obj-loader (existing))
- Class of type WorldEntity
- The ground-types must be separatable into different parts for the application of octtrees and such techniques.
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#45 |
fixed
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Debug Level
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patrick
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patrick
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Description |
Implement a debug level, that shows all posibilities, that the pnode system of orxonox can offer…
its realy open this one…
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