Custom Query (296 matches)
Results (28 - 30 of 296)
Ticket
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Resolution
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Summary
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Owner
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Reporter
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#44 |
fixed
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Reimplementing Orxonox Level terrain for Debug Levels
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nobody
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patrick
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Description |
The goal is to reimplement the ground terrain in the existing debug levels (currently some nice sinusoidal hills with snow on their top).
Reasons/Requirements:
- The ground must be modular (=exchangeable), so there has to be a possibility to change the ground form without changing mathematical functions (sin/cos)
- There has to be a simple way to add terrains coming from diffrent types of files (having different date sources):
- Height Map
- Obj Files
- self generated terrain matrices (as it is currenty the case)
- Working without errors on ALL platforms
Implementation:
- The problem is a typical class/object-problem, closed in itself so shall it be implemented
- There shall be different ground-data-types for each ground-type (height-map (existing) and obj-loader (existing))
- Class of type WorldEntity
- The ground-types must be separatable into different parts for the application of octtrees and such techniques.
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#45 |
fixed
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Debug Level
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patrick
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patrick
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Description |
Implement a debug level, that shows all posibilities, that the pnode system of orxonox can offer…
its realy open this one…
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#46 |
fixed
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TrackManager (fix)
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bensch
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bensch
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Description |
The TrackManager needs some fixes:
- Creation Method
Errors have to be fixed here. meaning that the trackManager should have a creation pipe, that really works, with no loops, holes. multiple checks and so on
- Curves
Need of a new Curve is at hand. The curve should be like this:
Flow through all points
Speed-regulating
Think about some more
- Many more fixes, I have not yet discovered.
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