Custom Query (296 matches)
Results (40 - 42 of 296)
Ticket
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Owner
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Reporter
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Resolution
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Summary
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#32 |
bensch
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bensch
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fixed
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Gui-Fork
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Description |
The Gui must fork after haven run, that means it must have an option to start without GTK even if it was compiled with it.
- Idea:
- The gui represents a Data-Structure, that handles many different Options.
- The gui parses the ini-file, and also writes it.
- easy to use interface
- Interface:
- read-in, manipulate, save, fork, (end first process), read-in, start Game
- read-in, if gui not wanted, start Game.
the sense is:
- GTK will not interfere with SDL
- only one thread is working during playing of the Game.
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#43 |
patrick
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bensch
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fixed
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world-simplification
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Description |
World-class: the main loop of each level needs some caring to:
- Modularity:
- The world exists of many different things: environment effects lights enemies the player and so on.
- the idea is that the world loads, and updates them, but it should not paint them itself
- Meaning: everything that is not a loop goes out of world and into a own class (like the light)
- Design:
- initialisations
- file loading
- class loading
- loop
- class updating
- class drawing
- Restucture:
- Only functions that are really necessary are located here.
- everything else goes out into other classes
I hope, that with such a modularity we can bring more insight, clearity and simplicity into the very important world-class.
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#44 |
nobody
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patrick
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fixed
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Reimplementing Orxonox Level terrain for Debug Levels
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Description |
The goal is to reimplement the ground terrain in the existing debug levels (currently some nice sinusoidal hills with snow on their top).
Reasons/Requirements:
- The ground must be modular (=exchangeable), so there has to be a possibility to change the ground form without changing mathematical functions (sin/cos)
- There has to be a simple way to add terrains coming from diffrent types of files (having different date sources):
- Height Map
- Obj Files
- self generated terrain matrices (as it is currenty the case)
- Working without errors on ALL platforms
Implementation:
- The problem is a typical class/object-problem, closed in itself so shall it be implemented
- There shall be different ground-data-types for each ground-type (height-map (existing) and obj-loader (existing))
- Class of type WorldEntity
- The ground-types must be separatable into different parts for the application of octtrees and such techniques.
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