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source: orxonox.OLD/trunk/src/story_entities/game_world_data.cc

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Diff Rev Age Author Log Message
(edit) @9869   18 years bensch orxonox/trunk: merged the new_class_id branche back to the trunk. …
(edit) @9406   18 years bensch orxonox/trunk: merged the proxy back merged with commandsvn merge …
(edit) @9235   18 years bensch merged the presentation back
(edit) @9019   18 years bensch orxonox/trunk: OggPlayer retrieves Information about the current Title …
(edit) @8975   18 years bensch trunk: widget displayed
(edit) @8717   18 years bensch merged the gui back
(edit) @8490   18 years patrick merged the bsp branche back to trunk
(edit) @7810   18 years bensch orxonox/trunk: merged the Weather effects back here
(edit) @7488   18 years patrick orxonox: mission manager less verbose and more secure now
(edit) @7482   18 years patrick orxonox: working on kill event processing (game rule specific)
(edit) @7466   18 years patrick orxonox: reformat of the height_map.h header file.
(edit) @7462   18 years patrick mission goals loadable
(edit) @7461   18 years patrick orxonox: the mission goal framework is nearly completed
(edit) @7460   18 years bensch orxonox/trunk: Namespaces for sound
(edit) @7391   18 years patrick orxonox: working on mission goals and mission manager
(edit) @7370   18 years bensch orxonox/trunk: drawLists/tickLists are used, and made some …
(edit) @7369   18 years bensch orxonox/trunk: some minor movement and renaming
(edit) @7311   18 years bensch minor
(edit) @7299   18 years bensch orxonox/trunk: some nice Class-Stuff
(edit) @7287   18 years bensch merged back with: svn merge . . -rHEAD:PREV
(edit) @7286   18 years bensch trunk: very stuck at the moment…. segfaults and errors …
(edit) @7221   18 years bensch orxonox/trunk: merged the std-branche back, it runs on windows and …
(edit) @7193   18 years bensch orxonox/trunk: new style for resources (prework/movement)
(edit) @7126   18 years bensch orxonox/trunk: the delete Mechanism of PNode seems to work again. This …
(edit) @7125   18 years bensch try fix
(edit) @7076   18 years bensch weaponAdjustment
(edit) @7039   18 years patrick trunk: game rules definitions added
(edit) @7036   18 years patrick trunk: the game rules are now loadable
(edit) @7035   18 years patrick trunk: game rules loading problems
(edit) @7034   18 years patrick trunk: started working on the game rules and specificlay on the …
(edit) @7033   18 years bensch trunk: better make structure
(edit) @7029   18 years bensch orxonox/trunk: element2d's should be cleanly deleted at the end now :)
(edit) @7020   18 years patrick trunk: added the game rules
(edit) @6988   18 years bensch orxonox/trunk: soundEngine works again
(edit) @6987   18 years bensch trunk: some minor fixes
(edit) @6985   18 years bensch trunk: rename of setControllable
(edit) @6984   18 years bensch orxonox/trunk: delete music as it should
(edit) @6982   18 years bensch trunk: delete stuff
(edit) @6981   18 years bensch trunk: some virtuals
(edit) @6863   18 years patrick trunk: fixed the segfault problem, when restarting world
(edit) @6834   18 years bensch trunk: less debug
(edit) @6831   18 years bensch trunk: ClassID (classList) cleanup
(edit) @6829   18 years bensch trunk: deault audio-volume
(edit) @6828   18 years bensch trunk: Music plays
(edit) @6827   18 years bensch trunk: Music should be loadable
(edit) @6815   18 years bensch orxonox/trunk: merged branches/network back to the trunk. merged with …
(edit) @6771   18 years bensch Water is better now (but still quite Bad)
(edit) @6634   18 years bensch orxonox/trunk: merged the network-branche back to the trunk merged …
(edit) @6626   18 years bensch trunk: segfault prevention
(edit) @6619   18 years bensch orxonox/trunk: rendering without the ParticleEngine, so now we are FAST :)
(edit) @6434   18 years bensch orxonox/trunk: moved the projectiles to Projectiles
(copy) @6424   18 years bensch orxonox/trunk: merged the branche network back to the trunk merged …
copied from branches/network/src/story_entities/game_world_data.cc:
(edit) @6404   18 years patrick network: working on the last steps, completion is in reach. sadly the …
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