|
|
@4024
|
20 years |
bensch |
orxonox/trunk: gui: more addaptive structure
|
|
|
@4023
|
20 years |
bensch |
orxonox/trunk: doxygen tags
|
|
|
@4022
|
20 years |
bensch |
orxonox/trunk: Model-Class is now more dynamic (all subelements are …
|
|
|
@4020
|
20 years |
bensch |
orxonox/trunk: renaming from factory→className → factory→factoryName
|
|
|
@4019
|
20 years |
bensch |
orxonox/trunk: typo
|
|
|
@4018
|
20 years |
bensch |
orxonox/trunk: small fix, that sets the className to NULL by default
|
|
|
@4017
|
20 years |
bensch |
orxonox/trunk: merged particleSystem back into the Trunk
merged with …
|
|
|
@4015
|
20 years |
bensch |
orxonox/trunk: cleanup of world (moved some stuff into the preload …
|
|
|
@4013
|
20 years |
bensch |
orxonox/trunk: fixed the Bug, that crashed the second level
|
|
|
@4012
|
20 years |
bensch |
orxonox/trunk: some fixes in the SkyBox, loading of skybox should now …
|
|
|
@4010
|
20 years |
bensch |
orxonox/trunk: merged the levelloader from lltrunktemp to the trunk. …
|
|
|
@4009
|
20 years |
bensch |
orxonox/trunk: little patch…. should work again on osX
|
|
|
@4006
|
20 years |
bensch |
orxonox/trunk: Gun on the ship is now fitted as it should
|
|
|
@4000
|
20 years |
patrick |
orxonox/trunk: weapon animation not realy nice but working now..
|
|
|
@3993
|
20 years |
patrick |
orxonox/trunk: patch to use relative coordinates again, some smaller …
|
|
|
@3988
|
20 years |
bensch |
orxonox/trunk: bRunning is false as default
|
|
|
@3987
|
20 years |
patrick |
orxonox/trunk: test gun component1 now gets displayed correctly again
|
|
|
@3986
|
20 years |
patrick |
orxonox/trunk: fixed two major bugs in the animation3d framework …
|
|
|
@3985
|
20 years |
patrick |
orxonox/trunk: now implemented the shiftCoor functions correctly
|
|
|
@3984
|
20 years |
patrick |
orxonox/trunk: implemented the sinus function for shifCoor method
|
|
|
@3983
|
20 years |
bensch |
orxonox/trunk: resource now also gets loaded if the data-directory is …
|
|
|
@3982
|
20 years |
bensch |
orxonox/trunk: now there is a posibility to play only parts of the …
|
|
|
@3981
|
20 years |
patrick |
orxonox/trunk: animatin3d changed linear mov mode to shiftCoor …
|
|
|
@3980
|
20 years |
patrick |
orxonox/trunk: started to implement the weapon change animation
|
|
|
@3979
|
20 years |
bensch |
orxonox/trunk: nicer implementation, also fool-proof now
|
|
|
@3978
|
20 years |
bensch |
orxonox/trunk: a Hack that enables setup of animation without giving …
|
|
|
@3977
|
20 years |
patrick |
orxonox/trunk: implemented neg_exp rotation also now
|
|
|
@3976
|
20 years |
patrick |
orxonox/trunk: implemented cosine rotation function. still looks wicked
|
|
|
@3975
|
20 years |
patrick |
orxonox/trunk: rotation sine function implemented, looks very fancy
|
|
|
@3973
|
20 years |
patrick |
orxonox/trunk: animation3d extended for definition of individual …
|
|
|
@3972
|
20 years |
patrick |
orxonox/trunk: animation fix
|
|
|
@3971
|
20 years |
bensch |
orxonox/trunk: return value of quat-slerp was wrong
|
|
|
@3970
|
20 years |
patrick |
orxonox/trunk: testet quatSLERP, this function does not seem to work
|
|
|
@3968
|
20 years |
patrick |
orxonox/trunk: animation3d cleaned up some code, deleted some old not …
|
|
|
@3967
|
20 years |
patrick |
orxonox/trunk: animation3d now ANIM_COSINE works also
|
|
|
@3966
|
20 years |
bensch |
orxonox/trunk: merged branches/particleEngine into the trunk, because …
|
|
|
@3965
|
20 years |
patrick |
orxonox/trunk: animation3d ANIM_SINE is now finaly working also. looks nice
|
|
|
@3964
|
20 years |
patrick |
orxonox/trunk: implemented neg_exp function again. better than ever
|
|
|
@3955
|
20 years |
bensch |
orxonox/trunk: better proto-class-files
|
|
|
@3917
|
20 years |
bensch |
orxonox/trunk: minor
|
|
|
@3916
|
20 years |
bensch |
orxonox/trunk: prepare for VertexArrays
|
|
|
@3915
|
20 years |
bensch |
orxonox/trunk: material is now only dependent on tList<Material>* in model
|
|
|
@3914
|
20 years |
bensch |
orxonox/trunk: materialList is now a property of model not material, …
|
|
|
@3913
|
20 years |
bensch |
orxonox/trunk: importer: functionality improvement
|
|
|
@3912
|
20 years |
bensch |
orxonox/trunk: model rearangement.
|
|
|
@3911
|
20 years |
bensch |
orxonox/trunk: minor changes at model
|
|
|
@3910
|
20 years |
bensch |
orxonox/trunk: importer: having color again
|
|
|
@3909
|
20 years |
bensch |
orxonox/trunk: importer: no more fstream c-style code only
|
|
|
@3908
|
20 years |
bensch |
orxonox/trunk: strange colors when importing. but for syncing reasons
|
|
|
@3907
|
20 years |
bensch |
orxonox/trunk: importer compiles again
|
|
|
@3905
|
20 years |
bensch |
orxonox/trunk: image now gets loaded with the an SDL_Surface instead …
|
|
|
@3896
|
20 years |
bensch |
orxonox/trunk: removed sensless stuff
|
|
|
@3895
|
20 years |
bensch |
orxonox/trunk: more logic in adding face with the numerical adder
|
|
|
@3894
|
20 years |
bensch |
orxonox/trunk: Material, and Model update, some const-issues
|
|
|
@3888
|
20 years |
patrick |
orxonox/trunk: deconstructor cleanup in weapon/gun
|
|
|
@3886
|
20 years |
patrick |
orxonox/trunk: cleaned up the weapon/test_gun class. now it makes more …
|
|
|
@3883
|
20 years |
bensch |
orxonox/trunk: now a check for a directory should return true also in …
|
|
|
@3882
|
20 years |
bensch |
orxonox/trunk: little error detected when returning from not found …
|
|
|
@3881
|
20 years |
patrick |
orxonox/trunk: weapon change enhanced. weapon handling is now better …
|
|
|
@3880
|
20 years |
bensch |
orxonox/trunk: trackManager should not end up in a seg-fault anymore …
|
|
|
@3879
|
20 years |
patrick |
orxonox/trunk: fixed a bug in the weapon change function: now there …
|
|
|
@3878
|
20 years |
patrick |
orxonox/trunk: the weaponconfiguration can now be changed by pressing …
|
|
|
@3877
|
20 years |
patrick |
orxonox/trunk: the player now works entirely with the WeaponManager. …
|
|
|
@3876
|
20 years |
bensch |
orxonox/trunk: rearanged keyFrame-addition
|
|
|
@3875
|
20 years |
patrick |
orxonox/trunk: weapon manager now works in player, cleaning up the rest
|
|
|
@3874
|
20 years |
bensch |
orxonox/trunk: reimplemented the random funtions to behave between …
|
|
|
@3873
|
20 years |
patrick |
orxonox/trunk: added the weapon module to the debug system. some minor …
|
|
|
@3872
|
20 years |
bensch |
orxonox/trunk: animation fix, the AnimationMode was not reset to the …
|
|
|
@3871
|
20 years |
bensch |
orxonox/trunk: sine/cosine reimplemented in t_animation
|
|
|
@3870
|
20 years |
patrick |
orxonox/trunk: reimplemented WeaponManager, made it as simple as …
|
|
|
@3869
|
20 years |
bensch |
orxonox/trunk: movement of the list and common utils
|
|
|
@3868
|
20 years |
bensch |
orxonox/trunk: moved the animation-stuff to src/util/animation
|
|
|
@3867
|
20 years |
bensch |
orxonox/trunk: minor
|
|
|
@3864
|
20 years |
bensch |
orxonox/trunk: camera looks into the right direction, as it shoul be.
|
|
|
@3863
|
20 years |
bensch |
orxonox/trunk: efence compile support, minor changes at animation, and …
|
|
|
@3862
|
20 years |
patrick |
orxonox/trunk: introducing weapon configuration and slots. some …
|
|
|
@3860
|
20 years |
bensch |
orxonox/trunk: moved likely to compiler.h in defs
also reset all the …
|
|
|
@3859
|
20 years |
bensch |
orxonox/trunk: minor change
|
|
|
@3858
|
20 years |
bensch |
orxonox/trunk: moved the infinity-handling into animation.cc
|
|
|
@3857
|
20 years |
bensch |
orxonox/trunk: ANIM_INF_REWIND mode works
|
|
|
@3856
|
20 years |
bensch |
orxonox/trunk: doxy-todo's
|
|
|
@3855
|
20 years |
bensch |
orxonox/trunk: animation of weapon reimplemented (but only with Linear …
|
|
|
@3854
|
20 years |
bensch |
orxonox/trunk: doxy-tags
|
|
|
@3853
|
20 years |
bensch |
orxonox/trunk: doxygen-comments
|
|
|
@3852
|
20 years |
bensch |
orxonox/trunk: new Animation3D is now ready for setting up of the Functions
|
|
|
@3851
|
20 years |
bensch |
orxonox/trunk: animation: more adaptions to the new Framework
|
|
|
@3850
|
20 years |
bensch |
orxonox/trunk: added some functions (for function pointers) to the …
|
|
|
@3849
|
20 years |
bensch |
orxonox/trunk: taken tAnimation into a file of its own
|
|
|
@3848
|
20 years |
bensch |
orxonox/trunk: names of keyframes:
KeyFrame → KeyFrame3D
AnimKeyFrame …
|
|
|
@3847
|
20 years |
bensch |
orxonox/trunk: naming of animation changed
Anim → Animation
tAnim → …
|
|
|
@3846
|
20 years |
bensch |
orxonox/trunk: now the Text is real sexy, smashing in and smoothly …
|
|
|
@3845
|
20 years |
bensch |
orxonox/trunk: now some text gets displayed, when changing the Track
|
|
|
@3844
|
20 years |
bensch |
orxonox/trunk: GraphicsEngine now stores the glMatrices, when …
|
|
|
@3843
|
20 years |
bensch |
orxonox/trunk: alignment for text implemented
|
|
|
@3842
|
20 years |
bensch |
orxonox/trunk: now the TrackManager has a name for each trackElement
|
|
|
@3841
|
20 years |
bensch |
orxonox/trunk: added a possibility to join tracks by name
|
|
|
@3840
|
20 years |
bensch |
orxonox/trunk: preventing joining from join, IF and only if one …
|
|
|
@3838
|
20 years |
bensch |
orxonox/trunk: finished reworking of trackManager. Now we have to find …
|
|
|
@3837
|
20 years |
bensch |
orxonox/trunk: some more
|
|
|
@3836
|
20 years |
bensch |
orxonox/trunk: TrackManager: nicer fuctionality… more to come
|
|
|