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source: orxonox.OLD/orxonox/trunk/src/world_entities

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Diff Rev Age Author Log Message
(edit) @5068   19 years bensch orxonox/trunk: added Shell Class to the utils. This class should …
(edit) @5066   19 years bensch orxonox/trunk: Changed up to revision 0.3.1_alpha ChangeLog
(edit) @5065   19 years patrick orxonox/trunk: changelog
(edit) @5064   19 years bensch orxonox/trunk: shooting-star :)
(edit) @5063   19 years bensch orxonox/trunk: NPC's get killed :)
(edit) @5062   19 years bensch orxonox/trunk: animation3D-update, so now one should be able to let …
(edit) @5061   19 years bensch orxonox/trunk: buildObbTree-function added to WorldEntity
(edit) @5060   19 years bensch orxonox/trunk: better speed
(edit) @5059   19 years bensch orxonox/trunk: cool raotating ships
(edit) @5058   19 years bensch orxonox/trunk: models of NPC's are bigger now
(edit) @5057   19 years bensch orxonox/trunk: model scaleable
(edit) @5055   19 years bensch orxonox/trunk: testBullet now loads it model as it should
(edit) @5054   19 years patrick orxonox/trunk: only obb boxes drawn, obbtree of projectiles also generated
(edit) @5053   19 years bensch orxonox/trunk: loadModel in Projectiles
(edit) @5049   19 years bensch orxonox/trunk: some weapon-specifics
(edit) @5048   19 years bensch orxonox/trunk: debug, and shoot-intervall
(edit) @5047   19 years patrick orxonox/trunk: flushing work
(edit) @5046   19 years patrick orxonox/trunk: if a collision occures, the virtual …
(edit) @5044   19 years patrick orxonox/trunk: cd now works all obj-obj collisions are detected and …
(edit) @5042   19 years patrick orxonox/trunk: cd debuging tour, the trip forced me to think about the …
(edit) @5041   19 years bensch orxonox/trunk: less output of Weapon
(edit) @5039   19 years bensch orxonox/trunk: useless stuff :)
(edit) @5037   19 years bensch orxonox/trunk: reverted the changes
(edit) @5036   19 years bensch orxonox/trunk: debug, to show patrick
(edit) @5034   19 years patrick orxonox/trunk: now for debugging purposes drawing the obb tree at level 3
(edit) @5033   19 years patrick orxonox/trunk: obb trees are now created for every object in the …
(edit) @5032   19 years bensch orxonox/trunk: segfault-prevention, again
(edit) @5029   19 years patrick orxonox/trunk: some changes in the NPC interface class
(edit) @5026   19 years patrick orxonox/trunk: changed and some missunderstandings in the …
(edit) @5013   19 years bensch orxonox/trunk: flush it out :) this was a day again… a lot has …
(edit) @5012   19 years bensch orxonox/trunk: now the PNodes get aligned real smoothely on the …
(edit) @5010   19 years bensch orxonox/trunk: better color-transformation-algorithms
(edit) @5007   19 years bensch orxonox/trunk: better method to display PNodes
(edit) @5005   19 years bensch orxonox/trunk: quatSchlarp works
(edit) @5004   19 years bensch orxonox/trunk: cooler movement
(edit) @5003   19 years bensch orxonox/trunk: more reliable rotations
(edit) @5002   19 years bensch orxonox/trunk: turret react as before again :)
(edit) @5001   19 years bensch orxonox/trunk: update-setRelDir works correctly now :)
(edit) @5000   19 years bensch orxonox/trunk: smooth-rotation is better now …
(edit) @4998   19 years bensch orxonox/trunk: more optimizations of the Quaternion Class. Now the …
(edit) @4997   19 years bensch orxonox/trunk: optimized vector class
(edit) @4996   19 years bensch orxonox/trunk: reparenting now also works for Dir - optimizing
(edit) @4994   19 years bensch orxonox/trunk: doxytag and stuff
(edit) @4992   19 years bensch orxonox/trunk: optimizations
(edit) @4990   19 years bensch orxonox/trunk: preparing for the smoothPNode roatational
(edit) @4989   19 years bensch orxonox/trunk: softPNode finished for Movement only
(edit) @4988   19 years bensch orxonox/trunk: using, and optimizing soft-PNode through Camera
(edit) @4987   19 years bensch orxonox/trunk: introducing smooth-PNode
(edit) @4986   19 years bensch orxonox/trunk: moved the camera around, so now you have the sight from …
(edit) @4984   19 years bensch orxonox/trunk: playing of different Buffer on one Sources works, but …
(edit) @4982   19 years bensch orxonox/trunk: movement stuff in the data-filestructure adapted
(edit) @4979   19 years bensch orxonox/trunk: Objects now get cleanly ereased. This is a fix in the …
(edit) @4977   19 years bensch orxonox/trunk: removed the WorldInterface, as its job is already been …
(edit) @4976   19 years bensch orxonox/trunk: flotilia
(edit) @4975   19 years bensch orxonox/trunk: player should be able to load its preferences from an …
(edit) @4974   19 years bensch orxonox/trunk: segfault prevention, model was not loaded, because the …
(edit) @4973   19 years bensch orxonox/trunk: some more loadparams
(edit) @4972   19 years bensch orxonox/trunk: many loadParams
(edit) @4969   19 years bensch orxonox/trunk: ability to set a Slots Direction
(edit) @4967   19 years bensch orxonox/trunk: multiple sounds on the turret this does not really …
(edit) @4966   19 years bensch orxonox/trunk: Turret is fixed onto the ship as it should. TestGun …
(edit) @4965   19 years bensch orxonox/trunk: the direction is now as it should be setAbsDir rocks :)
(edit) @4964   19 years bensch orxonox/trunk: Turret now turns into the dirrection of the Target, …
(edit) @4963   19 years bensch orxonox/trunk: added class turret, a subclass for turrets, this is not …
(edit) @4959   19 years bensch orxonox/trunk: orxonox runs again (the TrackManager produces speed)
(edit) @4955   19 years bensch orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
(edit) @4954   19 years bensch orxonox/trunk: doxygen-tags (and flush)
(edit) @4953   19 years bensch orxonox/trunk: Slots are now PNodes
(edit) @4952   19 years bensch orxonox/trunk: changing back and forth works
(edit) @4951   19 years bensch orxonox/trunk: the new WeaponManager is online :)
(edit) @4950   19 years bensch orxonox/trunk: more loadability functionality in Weapon and FastFactory
(edit) @4949   19 years bensch orxonox/trunk: new Definitions in the WeaponManager-class
(edit) @4948   19 years bensch orxonox/trunk: small cleanup
(edit) @4947   19 years bensch orxonox/trunk: ProjectileFactory now handled in Weapon-class
(edit) @4942   19 years bensch orxonox/trunk: garbage-collection works perfectly. also taken out the …
(edit) @4941   19 years bensch orxonox/trunk: new garbage-collection-algorithm works, but the …
(edit) @4940   19 years bensch orxonox/trunk: moved the fast_factory to a file of its own. This is …
(edit) @4938   19 years bensch orxonox/trunk: doxygen tags.
(edit) @4934   19 years bensch orxonox/trunk: resurection of shoots works perfectly… now it is the …
(edit) @4933   19 years bensch orxonox/trunk: more elaborate FastFactory, that should work… now i …
(edit) @4932   19 years bensch orxonox/trunk: factory optimisations
(edit) @4931   19 years bensch orxonox/trunk: more elaborate (see last commit) also a flush…. have …
(edit) @4930   19 years bensch orxonox/trunk: adapted the Factory algorithm to ObjectManager… still …
(edit) @4927   19 years bensch orxonox/trunk: some smaller fixes, to make Weapon more local
(edit) @4926   19 years bensch orxonox/trunk: the activation and deactivation-phase of the Weapon …
(edit) @4924   19 years patrick orxonox/trunk: the last cleanups, now the classes look better
(edit) @4919   19 years patrick orxonox/trunk: CDEngine knows player and gets the array offsets
(edit) @4912   19 years patrick orxonox/trunk: some problems with the hash alg
(edit) @4910   19 years bensch orxonox/trunk: flush
(edit) @4909   19 years bensch orxonox/trunk: removed subproject gui, as it is not anymore a …
(edit) @4906   19 years bensch orxonox/trunk: states are now flow'n through
(edit) @4905   19 years patrick orxonox/trunk: minor change - quadtree is not drawn anymore
(edit) @4904   19 years patrick orxonox/trunk: prepeared the CDEngine check for collision s with the …
(edit) @4895   19 years bensch orxonox/trunk: messed things up a bit, try fixing
(edit) @4894   19 years bensch orxonox/trunk: seg-fault prevention thanks to the ClassList. The …
(edit) @4893   19 years bensch orxonox/trunk: animations can now be stored inside of the Weapon-base-class
(edit) @4892   19 years bensch orxonox/trunk: brought logic to the execution-cycle. There are now …
(edit) @4891   19 years bensch orxonox/trunk: more elaborate execute function
(edit) @4890   19 years bensch orxonox/trunk: remake of the Projectile and TestBullet
(edit) @4889   19 years patrick orxonox/trunk: added the debug draw function to the quadtree
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