|
|
@2506
|
16 years |
rgrieder |
Changed all C-Style casts with C++ casts that I was able to find with …
|
|
|
@2505
|
16 years |
rgrieder |
- Removed XMLPortVariableOnLoad macro (can't possibly work at all)
- …
|
|
|
@2504
|
16 years |
rgrieder |
Typo or not?
|
|
|
@2503
|
16 years |
rgrieder |
Updated msvc files.
Maybe fixed a bug in:
if (condition); Note the …
|
|
|
@2502
|
16 years |
landauf |
ups
|
|
|
@2501
|
16 years |
landauf |
- GlobalShader in dedicated mode works again
- Shooting as a client …
|
|
|
@2500
|
16 years |
landauf |
merged pickups2 to presentation
|
|
|
@2499
|
16 years |
scheusso |
small fix in cmakelists
( client cannot steer, if server spawned …
|
|
|
@2498
|
16 years |
landauf |
removed additional gametype_ from scoreboard
initialize scoreboard …
|
|
|
@2497
|
16 years |
landauf |
- some changes, maybe fixed a crash, not sure
- fixed strange camera …
|
|
|
@2496
|
16 years |
rgrieder |
added def keybinding for stats overlay.
|
|
|
@2495
|
16 years |
rgrieder |
Added stats overlay. "OverlayGroup toggleVisibility Stats" will do …
|
|
|
@2494
|
16 years |
landauf |
shooting, hitting and killing works
|
|
|
@2493
|
16 years |
landauf |
merged weapon2 branch to presentation
|
|
|
@2492
|
16 years |
rgrieder |
Merged overlay branch into presentation branch.
|
|
|
@2491
|
16 years |
rgrieder |
- "gravity" xml parameter got missed in Scene
- fixed issue with …
|
|
|
@2490
|
16 years |
scheusso |
some cleanup and fix concerning trafficcontrol (cutting gamestates)
|
|
|
@2489
|
16 years |
landauf |
tried to steer the spaceship with the engine.
|
|
|
@2488
|
16 years |
landauf |
backlights work
|
|
|
@2487
|
16 years |
landauf |
fixed mouselook in SpaceShip
|
|
|
@2486
|
16 years |
rgrieder |
Added 2 new collision shapes: cone and box.
|
|
|
@2485
|
16 years |
landauf |
Merged objecthierarchy2 into presentation branch
Couln't merge 2 …
|
|
|
@2484
|
16 years |
rgrieder |
Bugfix within CompoundCollisionShape.
|
|
|
@2483
|
16 years |
scheusso |
removed shipdid from welcome because it's not needed anymore
|
|
|
@2482
|
16 years |
scheusso |
hackfixed problem with client reconnects (originally triggered by …
|
|
|
@2481
|
16 years |
rgrieder |
Amateurs…
|
|
|
@2480
|
16 years |
scheusso |
another small fix according to dedicated server
|
|
|
@2479
|
16 years |
landauf |
Cured poor pawns from losing health
|
|
|
@2478
|
16 years |
landauf |
- Readded smooth camera movement (configurable through …
|
|
|
@2477
|
16 years |
rgrieder |
Bugfix for the server crash when the client leaves.
|
|
|
@2476
|
16 years |
scheusso |
fix of possible bug
|
|
|
@2475
|
16 years |
scheusso |
small fix (inverted roll)
|
|
|
@2474
|
16 years |
rgrieder |
A little tweak and physics seems to work over the network
|
|
|
@2473
|
16 years |
scheusso |
fix for dedicated server
|
|
|
@2472
|
16 years |
rgrieder |
Trying to minimise changes to Bullet v2.73.
|
|
|
@2471
|
16 years |
landauf |
changed lines 230-235 (everything else is just whitespace)
this fixes …
|
|
|
@2470
|
16 years |
rgrieder |
Fixed bug that caused MovableEntities to jump around on the client.
|
|
|
@2469
|
16 years |
rgrieder |
Resolved the issue with the collision shape synchronisation.
|
|
|
@2468
|
16 years |
rgrieder |
Bugfix for dedicated mode. Should work now except for an exception …
|
|
|
@2467
|
16 years |
landauf |
cgprogrammanager for shaders
|
|
|
@2466
|
16 years |
rgrieder |
Added callback for collisions. Every WorldEntity that collides against …
|
|
|
@2465
|
16 years |
rgrieder |
Bugfix in WorldEntity: It creates a CompoundCollisionShape in its …
|
|
|
@2464
|
16 years |
rgrieder |
Bugfix in network: When checking for other objectIDs, it was possible …
|
|
|
@2463
|
16 years |
rgrieder |
Two bugfixes and an optimisation.
|
|
|
@2462
|
16 years |
landauf |
- fixed a small speedbar-initialization problem
- added new …
|
|
|
@2461
|
16 years |
rgrieder |
- Updated msvc files
- temporary solution for a super function caller …
|
|
|
@2460
|
16 years |
rgrieder |
Switched level file to "presentation.oxw".
|
|
|
@2459
|
16 years |
rgrieder |
Merged physics_merge back to presentation branch.
|
|
|
@2458
|
16 years |
rgrieder |
Several build fixed. Something seems to be wrong with the …
|
|
|
@2457
|
16 years |
rgrieder |
Fix didn't do the trick. Don't even know exactly what it would have done..
|
|
|
@2456
|
16 years |
rgrieder |
Applied bugfix r2441 to physics_merge branch as well.
|
|
|
@2455
|
16 years |
rgrieder |
Bugfix: std:dequeue::front() on an empty list is a very bad idea.
|
|
|
@2454
|
16 years |
rgrieder |
Replaced bad collision type exceptions with asserts. The developer …
|
|
|
@2453
|
16 years |
rgrieder |
SpaceShip is now harmonising with Bullet as well. The attributes of …
|
|
|
@2452
|
16 years |
rgrieder |
Minor changes and added localInertia_ to worldentity for faster access.
|
|
|
@2451
|
16 years |
rgrieder |
Bugfix in XMLPort macro.
|
|
|
@2450
|
16 years |
landauf |
I'm not 100% sure if this works, but I had no more crashes since this …
|
|
|
@2449
|
16 years |
landauf |
removed temporary workaround in Camera and CameraPosition thanks to …
|
|
|
@2448
|
16 years |
rgrieder |
Spectator update with new physics stuff.
|
|
|
@2447
|
16 years |
landauf |
- Removed directional-light-hack from Scene
- Many changes in Light, …
|
|
|
@2446
|
16 years |
rgrieder |
- orxonox::Scene should work properly with XMLPort and network …
|
|
|
@2445
|
16 years |
rgrieder |
Small adjustments due to the merge.
|
|
|
@2444
|
16 years |
rgrieder |
ODE isn't required anymore.
|
|
|
@2443
|
16 years |
rgrieder |
reverted accidentally merged stuff.
|
|
|
@2442
|
16 years |
rgrieder |
Finally merged physics stuff. Target is physics_merge because I'll …
|
|
|
@2441
|
16 years |
scheusso |
i think i fixed that problem with objectMode 0x0
|
|
|
@2440
|
16 years |
rgrieder |
new physics_merge branch
|
|
|
@2439
|
16 years |
rgrieder |
Removed outdated physics_merge branch
|
|
|
@2438
|
16 years |
landauf |
- If the player dies, the Spectator spawns at the same position the …
|
|
|
@2437
|
16 years |
landauf |
There's a problem in the network engine causing a crash. It's somehow …
|
|
|
@2436
|
16 years |
rgrieder |
Added svn:eol-style "native" to all files.
|
|
|
@2435
|
16 years |
rgrieder |
- updated msvc files
- Fixed build by including util/Integer.h in …
|
|
|
@2434
|
16 years |
rgrieder |
Removed OgreBullet from the repository.
|
|
|
@2433
|
16 years |
rgrieder |
Replaced most Exception throwing considering physics with warnings. …
|
|
|
@2432
|
16 years |
rgrieder |
Updated msvc files for the Bullet update to v2.73.
|
|
|
@2431
|
16 years |
rgrieder |
Bullet update, second part. (Renaming GIMPACT to Gimpact is not very …
|
|
|
@2430
|
16 years |
rgrieder |
Updated to Bullet 2.73 (first part).
|
|
|
@2429
|
16 years |
rgrieder |
Added XML Parameters for restitution, angular factor, linear damping, …
|
|
|
@2428
|
16 years |
landauf |
- Moved some variables from Gametype to GametypeInfo (Gametype exists …
|
|
|
@2427
|
16 years |
rgrieder |
Changed the way setPosition, setVelocity, setOrientation and …
|
|
|
@2426
|
16 years |
rgrieder |
- Handled translate, rotate, yaw, pitch, roll, lookAt and setDirection …
|
|
|
@2425
|
16 years |
rgrieder |
- Removed unnecessary ogre header files from BillboardSet.h, Mesh.h …
|
|
|
@2424
|
16 years |
rgrieder |
- Added orxonox TransformSpace enum (needed by WorldEntity.h)
- …
|
|
|
@2423
|
16 years |
rgrieder |
- Added detach functions to CollisionShapes
- Added update functions …
|
|
|
@2422
|
16 years |
landauf |
- deatheffect (explosion) of Pawns works on client and server (creator …
|
|
|
@2421
|
16 years |
rgrieder |
Added resynchronisation timer in MovableEntity to ensure the right …
|
|
|
@2420
|
16 years |
scheusso |
merged lodfinal (planet) branch to presentation branch
|
|
|
@2419
|
16 years |
scheusso |
some cleaning up in TrafficControl
small bugfix in Gamestate …
|
|
|
@2418
|
16 years |
scheusso |
TrafficControl usage can now be steered by the config value bActive_
|
|
|
@2417
|
16 years |
scheusso |
further improvements in diffing (around 50% reduction of traffic)
|
|
|
@2416
|
16 years |
scheusso |
some improvement in diffing (after trimming the objectlist we sort the …
|
|
|
@2415
|
16 years |
scheusso |
- adjusted some priorities of objects (movableentity, …
|
|
|
@2414
|
16 years |
landauf |
added spawn- and destroy-effects to Pawn
|
|
|
@2413
|
16 years |
scheusso |
trafficControl working now, but further tweaking in diff and …
|
|
|
@2412
|
16 years |
scheusso |
everything should work now on clients
|
|
|
@2411
|
16 years |
scheusso |
Client doesn't segfault now anymore, but the atmospheres are all …
|
|
|
@2410
|
16 years |
polakma |
"Munition" had no Factory, so it didn't work on Windows (why did it …
|
|
|
@2409
|
16 years |
rgrieder |
merger branch for physics —> presentation
|
|
|
@2408
|
16 years |
rgrieder |
Renamed MovableEntity to MobileEntity and LinearEntity to MovableEntity.
|
|
|
@2407
|
16 years |
rgrieder |
- Removed debug output
- Fixed a bug with parentID_ in CollisionShape …
|
|
|