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Diff Rev Age Author Log Message
(edit) @2506   16 years rgrieder Changed all C-Style casts with C++ casts that I was able to find with …
(edit) @2505   16 years rgrieder - Removed XMLPortVariableOnLoad macro (can't possibly work at all) - …
(edit) @2504   16 years rgrieder Typo or not?
(edit) @2503   16 years rgrieder Updated msvc files. Maybe fixed a bug in: if (condition); Note the …
(edit) @2502   16 years landauf ups
(edit) @2501   16 years landauf - GlobalShader in dedicated mode works again - Shooting as a client …
(edit) @2500   16 years landauf merged pickups2 to presentation
(edit) @2499   16 years scheusso small fix in cmakelists ( client cannot steer, if server spawned …
(edit) @2498   16 years landauf removed additional gametype_ from scoreboard initialize scoreboard …
(edit) @2497   16 years landauf - some changes, maybe fixed a crash, not sure - fixed strange camera …
(edit) @2496   16 years rgrieder added def keybinding for stats overlay.
(edit) @2495   16 years rgrieder Added stats overlay. "OverlayGroup toggleVisibility Stats" will do …
(edit) @2494   16 years landauf shooting, hitting and killing works
(edit) @2493   16 years landauf merged weapon2 branch to presentation
(edit) @2492   16 years rgrieder Merged overlay branch into presentation branch.
(edit) @2491   16 years rgrieder - "gravity" xml parameter got missed in Scene - fixed issue with …
(edit) @2490   16 years scheusso some cleanup and fix concerning trafficcontrol (cutting gamestates)
(edit) @2489   16 years landauf tried to steer the spaceship with the engine.
(edit) @2488   16 years landauf backlights work
(edit) @2487   16 years landauf fixed mouselook in SpaceShip
(edit) @2486   16 years rgrieder Added 2 new collision shapes: cone and box.
(edit) @2485   16 years landauf Merged objecthierarchy2 into presentation branch Couln't merge 2 …
(edit) @2484   16 years rgrieder Bugfix within CompoundCollisionShape.
(edit) @2483   16 years scheusso removed shipdid from welcome because it's not needed anymore
(edit) @2482   16 years scheusso hackfixed problem with client reconnects (originally triggered by …
(edit) @2481   16 years rgrieder Amateurs…
(edit) @2480   16 years scheusso another small fix according to dedicated server
(edit) @2479   16 years landauf Cured poor pawns from losing health
(edit) @2478   16 years landauf - Readded smooth camera movement (configurable through …
(edit) @2477   16 years rgrieder Bugfix for the server crash when the client leaves.
(edit) @2476   16 years scheusso fix of possible bug
(edit) @2475   16 years scheusso small fix (inverted roll)
(edit) @2474   16 years rgrieder A little tweak and physics seems to work over the network ;)
(edit) @2473   16 years scheusso fix for dedicated server
(edit) @2472   16 years rgrieder Trying to minimise changes to Bullet v2.73.
(edit) @2471   16 years landauf changed lines 230-235 (everything else is just whitespace) this fixes …
(edit) @2470   16 years rgrieder Fixed bug that caused MovableEntities to jump around on the client.
(edit) @2469   16 years rgrieder Resolved the issue with the collision shape synchronisation.
(edit) @2468   16 years rgrieder Bugfix for dedicated mode. Should work now except for an exception …
(edit) @2467   16 years landauf cgprogrammanager for shaders
(edit) @2466   16 years rgrieder Added callback for collisions. Every WorldEntity that collides against …
(edit) @2465   16 years rgrieder Bugfix in WorldEntity: It creates a CompoundCollisionShape in its …
(edit) @2464   16 years rgrieder Bugfix in network: When checking for other objectIDs, it was possible …
(edit) @2463   16 years rgrieder Two bugfixes and an optimisation.
(edit) @2462   16 years landauf - fixed a small speedbar-initialization problem - added new …
(edit) @2461   16 years rgrieder - Updated msvc files - temporary solution for a super function caller …
(edit) @2460   16 years rgrieder Switched level file to "presentation.oxw".
(edit) @2459   16 years rgrieder Merged physics_merge back to presentation branch.
(edit) @2458   16 years rgrieder Several build fixed. Something seems to be wrong with the …
(edit) @2457   16 years rgrieder Fix didn't do the trick. Don't even know exactly what it would have done..
(edit) @2456   16 years rgrieder Applied bugfix r2441 to physics_merge branch as well.
(edit) @2455   16 years rgrieder Bugfix: std:dequeue::front() on an empty list is a very bad idea.
(edit) @2454   16 years rgrieder Replaced bad collision type exceptions with asserts. The developer …
(edit) @2453   16 years rgrieder SpaceShip is now harmonising with Bullet as well. The attributes of …
(edit) @2452   16 years rgrieder Minor changes and added localInertia_ to worldentity for faster access.
(edit) @2451   16 years rgrieder Bugfix in XMLPort macro.
(edit) @2450   16 years landauf I'm not 100% sure if this works, but I had no more crashes since this …
(edit) @2449   16 years landauf removed temporary workaround in Camera and CameraPosition thanks to …
(edit) @2448   16 years rgrieder Spectator update with new physics stuff.
(edit) @2447   16 years landauf - Removed directional-light-hack from Scene - Many changes in Light, …
(edit) @2446   16 years rgrieder - orxonox::Scene should work properly with XMLPort and network …
(edit) @2445   16 years rgrieder Small adjustments due to the merge.
(edit) @2444   16 years rgrieder ODE isn't required anymore.
(edit) @2443   16 years rgrieder reverted accidentally merged stuff.
(edit) @2442   16 years rgrieder Finally merged physics stuff. Target is physics_merge because I'll …
(edit) @2441   16 years scheusso i think i fixed that problem with objectMode 0x0
(edit) @2440   16 years rgrieder new physics_merge branch
(edit) @2439   16 years rgrieder Removed outdated physics_merge branch
(edit) @2438   16 years landauf - If the player dies, the Spectator spawns at the same position the …
(edit) @2437   16 years landauf There's a problem in the network engine causing a crash. It's somehow …
(edit) @2436   16 years rgrieder Added svn:eol-style "native" to all files.
(edit) @2435   16 years rgrieder - updated msvc files - Fixed build by including util/Integer.h in …
(edit) @2434   16 years rgrieder Removed OgreBullet from the repository.
(edit) @2433   16 years rgrieder Replaced most Exception throwing considering physics with warnings. …
(edit) @2432   16 years rgrieder Updated msvc files for the Bullet update to v2.73.
(edit) @2431   16 years rgrieder Bullet update, second part. (Renaming GIMPACT to Gimpact is not very …
(edit) @2430   16 years rgrieder Updated to Bullet 2.73 (first part).
(edit) @2429   16 years rgrieder Added XML Parameters for restitution, angular factor, linear damping, …
(edit) @2428   16 years landauf - Moved some variables from Gametype to GametypeInfo (Gametype exists …
(edit) @2427   16 years rgrieder Changed the way setPosition, setVelocity, setOrientation and …
(edit) @2426   16 years rgrieder - Handled translate, rotate, yaw, pitch, roll, lookAt and setDirection …
(edit) @2425   16 years rgrieder - Removed unnecessary ogre header files from BillboardSet.h, Mesh.h …
(edit) @2424   16 years rgrieder - Added orxonox TransformSpace enum (needed by WorldEntity.h) - …
(edit) @2423   16 years rgrieder - Added detach functions to CollisionShapes - Added update functions …
(edit) @2422   16 years landauf - deatheffect (explosion) of Pawns works on client and server (creator …
(edit) @2421   16 years rgrieder Added resynchronisation timer in MovableEntity to ensure the right …
(edit) @2420   16 years scheusso merged lodfinal (planet) branch to presentation branch
(edit) @2419   16 years scheusso some cleaning up in TrafficControl small bugfix in Gamestate …
(edit) @2418   16 years scheusso TrafficControl usage can now be steered by the config value bActive_
(edit) @2417   16 years scheusso further improvements in diffing (around 50% reduction of traffic)
(edit) @2416   16 years scheusso some improvement in diffing (after trimming the objectlist we sort the …
(edit) @2415   16 years scheusso - adjusted some priorities of objects (movableentity, …
(edit) @2414   16 years landauf added spawn- and destroy-effects to Pawn
(edit) @2413   16 years scheusso trafficControl working now, but further tweaking in diff and …
(edit) @2412   16 years scheusso everything should work now on clients
(edit) @2411   16 years scheusso Client doesn't segfault now anymore, but the atmospheres are all …
(edit) @2410   16 years polakma "Munition" had no Factory, so it didn't work on Windows (why did it …
(edit) @2409   16 years rgrieder merger branch for physics —> presentation
(edit) @2408   16 years rgrieder Renamed MovableEntity to MobileEntity and LinearEntity to MovableEntity.
(edit) @2407   16 years rgrieder - Removed debug output - Fixed a bug with parentID_ in CollisionShape …
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