Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @7991   13 years rgrieder Merged revisions 7975-7977 from kicklib to usability in order to fix …
(edit) @7990   13 years rgrieder Merged revisions 7952-7955 from trunk to usability in order to fix the …
(edit) @7989   13 years landauf added console command to change screen resolution and fullscreen mode …
(edit) @7988   13 years landauf - FOV and pixel aspect ratio are now configurable - aspect ratio and …
(edit) @7987   13 years dafrick Hopefully fixing two bugs.
(edit) @7986   13 years landauf - deactivate motion blur shader when blur-strength is 0 - made motion …
(edit) @7985   13 years rgrieder Fixed keyESC hack: after opening and closing the console, the first …
(edit) @7984   13 years rgrieder Fixed two msvc warnings.
(edit) @7983   13 years rgrieder Updated Bullet Physics Engine from v2.74 to v2.77
(edit) @7982   13 years rgrieder We don't seem to use GIMPACT shipped with Bullet. If we do, we can …
(edit) @7981   13 years rgrieder Current bullet version is 2.74.
(edit) @7980   13 years rgrieder Moved PCH and Config files to more appropriate places in the MSVC solution.
(edit) @7979   13 years rgrieder Removed option to specify a user script for the compiler …
(edit) @7978   13 years rgrieder Increased code readability by replacing some BLANKSTRING with plain old "".
(edit) @7977   13 years rgrieder Fixed windows includes again, hopefully for the last time…
(edit) @7976   13 years landauf rewrote parameter changing implementation of Shader added documentation
(edit) @7975   13 years rgrieder Fixed ENet build on msvc 8.
(edit) @7974   13 years rgrieder Fixed gcc3.4 warning.
(edit) @7973   13 years rgrieder Fix for "error in error handling" when a Lua error occurs. Untested …
(edit) @7972   13 years landauf slight rework of the Shader class: - correctly loads and initializes …
(edit) @7971   13 years rgrieder Fixed GUITools.lua for good: both CECGUI 0.6 and 0.7 seem to work. At …
(edit) @7970   13 years dafrick Fixing stupid bug in QuestManager, its really strange that it worked …
(edit) @7969   13 years rgrieder Reverted part of unintentional commit from revision 7964.
(edit) @7968   13 years rgrieder Starting an Orxonox macro with CEGUI is probably not such a good idea. …
(edit) @7967   13 years rgrieder Cleaned up macro monstrosities in GUIManager and fixed some typos.
(edit) @7966   13 years landauf some changes related to camera switching: - added …
(edit) @7965   13 years dafrick getStaticTextWindowHeight() working again for CEGUI < 0.7
(edit) @7964   13 years rgrieder Trying to port last bit of our Lua code to CEGUI 0.7. But the piece of …
(edit) @7963   13 years rgrieder Added "replaceLuaTags" function to the Loader. That allows to load …
(edit) @7962   13 years rgrieder Added some meaningless quotation marks. Does not make a difference at …
(edit) @7961   13 years rgrieder Restored compatibility of our Lua code with CEGUI: Some functions were …
(edit) @7960   13 years rgrieder Applied C++ code changes to compile Orxonox with CEGUI 0.7 (does not …
(edit) @7959   13 years rgrieder Separate dependency package versioning for msvc and mingw.
(edit) @7957   13 years rgrieder Changed destruction handling in GUIManager: Use a ScopeGuard that gets …
(edit) @7956   13 years rgrieder Merged revisions 7954 and 7955 from trunk to kicklib to fix the …
(edit) @7953   13 years rgrieder Important erge from trunk: Fixed MSCV include order problem with ENet …
(edit) @7951   13 years rgrieder Bugfix for FindLua5.1.cmake
(edit) @7950   13 years rgrieder ENet not any more required.
(edit) @7948   13 years rgrieder Dropped support for OGRE v1.4 and removed the remaining workarounds.
(edit) @7947   13 years rgrieder Dropping support for CEGUI v0.5 as v0.6 has been available for three …
(edit) @7946   13 years rgrieder Little fixes.
(edit) @7945   13 years rgrieder Removed workarounds for Lua 5.0 in LuaState class.
(edit) @7944   13 years rgrieder Renamed Lua library to "Lua5.1" because that's also what the official …
(edit) @7943   13 years rgrieder Dropped support for Lua 5.0 in favour of v5.1. It also seems that all …
(edit) @7942   13 years rgrieder Fixed GCC warning (unsigned/signed mismatch).
(edit) @7941   13 years rgrieder Kicked CEGUILua from our repository and adjusted the build system …
(edit) @7940   13 years rgrieder New branch with plans to remove CEGUILua and OgreCEGUIRenderer from …
(edit) @7939   13 years rgrieder Lua header not required in GUIManager.
(edit) @7938   13 years rgrieder Fixed mingw 3 build and removed a warning due to non-virtual destructors.
(edit) @7936   13 years landauf trying to fix a crash
(edit) @7935   13 years landauf - opening the ingame menu pauses the game, closing the ingame menu …
(edit) @7934   13 years rgrieder Correct OIS version in two other places.
(edit) @7933   13 years rgrieder Using the official v1.3 branch for OIS instead of the trunk for better …
(edit) @7932   13 years bknecht The boost bar is now flashing red when the boost is cooling down. …
(edit) @7931   13 years scheusso fix for windows
(edit) @7930   13 years landauf - fixed crash when calling toggleGodMode command without controllable …
(edit) @7929   13 years landauf forgot to call RegisterObject() for AmbientSound - music now again …
(edit) @7928   13 years landauf more improvements for keyboard control of menus: - added …
(edit) @7927   13 years landauf renamed afterHide()/onAfterHide() as quit()/onQuit() as this seems to …
(edit) @7926   13 years landauf greatly improved keyboard controlled navigation in menus with sparse …
(edit) @7925   13 years landauf if a menu sheet was opened with the keyboard, preselect the first button
(edit) @7924   13 years landauf - the "back" button of MultiplayerMenu and SettingsMenu now fills the …
(edit) @7923   13 years bknecht Turns out that permanentBoost probably is used for something else then …
(edit) @7922   13 years landauf implemented new keyboard control of menu buttons with these new …
(edit) @7920   13 years bknecht added HUDBoostBar, an additional bar in the HUD to determine available …
(edit) @7919   13 years bknecht new branch to visualize some new features for the player
(edit) @7916   13 years landauf replaced tabs with spaces in files where they were used mixed
(edit) @7915   13 years landauf creating usability branch to work on features which are more than just …
(edit) @7903   13 years scheusso Merge branch 'jo-test' into lms3
(edit) @7902   13 years scheusso creating new lastmanstanding branch
(edit) @7901   13 years jo Finally working as intended.
(edit) @7900   13 years scheusso castrating Thread.cc for windows because of high cpu usage
(edit) @7899   13 years jo Level polishing.
(edit) @7898   13 years scheusso trying to fix some uninitialised value warnings from valgrind remove …
(edit) @7897   13 years jo Problem with the destruction of the vector eachTeamsPlayers - couldn't …
(edit) @7894   13 years dafrick Some extension of NotificationQueue, font size and color can now be …
(edit) @7893   13 years jo still problem with vector to fix
(edit) @7890   13 years jo trying to find a bug
(edit) @7882   13 years scheusso improving gamestate processing and generation
(edit) @7881   13 years scheusso fixing possible malloc/delete problem
(edit) @7878   13 years scheusso -some cleaning up -fixing disconnect behaviour -trying to find a bug
(edit) @7875   13 years scheusso using master.orxonox.net as new url for our masterserver
(edit) @7869   13 years bknecht there will be an animation engine in CEGUI 0.7.x
(edit) @7867   13 years landauf removed console command branches
(edit) @7866   13 years bknecht removing old branch
(edit) @7864   13 years bknecht creating new branch to work on menu animations
(edit) @7843   13 years jo Little feature added: Bot's are following their victims. So that they …
(edit) @7842   13 years jo Console command still doesn't seem to work. botLevel_ is now defined …
(edit) @7841   13 years jo That was not intened.
(edit) @7840   13 years jo Creating a console command.
(edit) @7834   13 years jo The bot's level can be set via spawnpoints. Example: lastmanstanding level
(edit) @7833   13 years jo The ai's strength can be modified by changing the value botlevel_ . …
(edit) @7832   13 years jo Now the ai use lensflare if the weapon is on board and if they are …
(edit) @7831   13 years dafrick Improvements on QuestGUI, also documented some of the code.
(edit) @7830   13 years dafrick New implementation of QuestGUI. Should be much more usable now, …
(edit) @7829   13 years dafrick Fixing small bug in MultiTrigger.
(edit) @7828   13 years dafrick Fixed bug in LevelManager.
(edit) @7827   13 years jo First draft. The detector tries to detect events that are critical for …
(edit) @7826   13 years dafrick Creating new branch to work on tutorial level (and everything that …
(edit) @7825   13 years scheusso -enabling client-side gamestate diffing -added some optimisations
Note: See TracRevisionLog for help on using the revision log.