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source: code/branches/presentation2

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Diff Rev Age Author Log Message
(edit) @6320   14 years scheusso various fixes for client: NHC, sound, callback handling of Vector4 & …
(edit) @6319   14 years rgrieder Simplified the Clock code a little (doesn't mean it got simpler though ).
(edit) @6318   14 years rgrieder This should fix the fps limiter if you play longer than 232 nanoseconds.
(edit) @6316   14 years scheusso fixed NHC behaviour in rocket mode
(edit) @6315   14 years scheusso fixed rocket on client (uninitialised values)
(edit) @6314   14 years landauf fixed some warnings
(edit) @6313   14 years scheusso further network fixes changed screenshot format from jpeg to tiff …
(edit) @6312   14 years wirthmi Fixes for damage overlay
(edit) @6311   14 years dafrick The KeyBindMenu now shows all Keybindings and allows for various …
(edit) @6310   14 years wirthmi Added damage overlays
(edit) @6307   14 years scheusso Approach to make sounds synchronisable (not yet working)
(edit) @6306   14 years decapitb new backlight
(edit) @6305   14 years decapitb added some enemies and stuff
(edit) @6303   14 years rgrieder Removed deprecated method in GUIManager.
(edit) @6302   14 years rgrieder Fixed cursor not showing in full screen when returning to the main menu.
(edit) @6301   14 years rgrieder Changed an input strategy: When you press a key but don't release it …
(edit) @6300   14 years decapitb weaponsettings for HXY
(edit) @6299   14 years decapitb added basic weapon and control to HXY
(edit) @6298   14 years scheusso hackfix with config values/sound device
(edit) @6295   14 years wirthmi Changed a function call when hit from damage() to hit(). Pass through …
(edit) @6293   14 years rgrieder Fixed HUDNavigation: Aim position is not available anymore (projectile …
(edit) @6292   14 years cmueri New layout of the keybind menu.
(edit) @6291   14 years decapitb -d
(edit) @6290   14 years decapitb fixed a bug
(edit) @6289   14 years wirthmi Fixed bug: overlays hide when ingame menu is brought up
(edit) @6287   14 years decapitb ghost has second weapon
(edit) @6286   14 years decapitb ghost has backlights
(edit) @6285   14 years youngk Launching sound of the Rocket plays normally now. Changed …
(edit) @6284   14 years dafrick Bug fix. 0 != nil in lua…
(edit) @6283   14 years dafrick Some enhancements in KeyBindMenu.lua and InfoPopup, clear doesn't …
(edit) @6282   14 years decapitb removed some useless lines
(edit) @6281   14 years rgrieder Added LuaFunctor that can execute arbitrary lua code. Also added …
(edit) @6280   14 years rgrieder Changes did not work at all in Release mode (strange).
(edit) @6279   14 years scheusso overlay fix in NHC
(edit) @6278   14 years rgrieder Use base class method for getInstance (for tolua interface).
(edit) @6277   14 years rgrieder Small changes, optimisations and typos.
(edit) @6276   14 years youngk Adjusted two calls for differently named sound files.
(edit) @6273   14 years scheusso radar working again (also focus incl. cycleNavigationFocus)
(edit) @6272   14 years scheusso radar works again now
(edit) @6271   14 years rgrieder - alProcessContext isn't necessary after all: the operation is even …
(edit) @6270   14 years rgrieder Switched from ResourceInfo to std::string for the buffer …
(edit) @6269   14 years rgrieder At last, found the sound bug: A long time ago somebody wrote …
(edit) @6268   14 years dafrick Added more Keybindings to the KeyBinMenu and the displayed names of …
(edit) @6266   14 years dafrick KeyBindMenu is working now. (Apart from some minor faults) Found some …
(edit) @6265   14 years scheusso fixed weapon sound source problem
(edit) @6262   14 years cmueri Fullscreen and resolution changes are now available in the menu.
(edit) @6261   14 years rgrieder Tolua interface for GameMode that has functions like playsSound, …
(edit) @6260   14 years rgrieder Audio sources seem to be very limited resources. If we create more …
(edit) @6259   14 years scheusso menu automatically reads ogre config path
(edit) @6258   14 years cmueri The fullscreen button is now available, but you have to change the …
(edit) @6257   14 years decapitb new level presentationHS09b with asteroid field fog and most …
(edit) @6256   14 years rgrieder Removed debug output.
(edit) @6255   14 years rgrieder Temporarily resolved problem of sounds only playing once.
(edit) @6254   14 years rgrieder Added sound effects pooling. This should avoid long respawns (due to …
(edit) @6252   14 years decapitb Fog and asteroid Tests in Level presentationHS09
(edit) @6251   14 years cmueri The menu is now able to switch between normal and derive mouse input.
(edit) @6250   14 years rgrieder Fixed a pseudo memory leak.
(edit) @6248   14 years youngk Adjusted Sound level to play with Cross-Fading
(edit) @6247   14 years youngk Implemented exhaust sound for rocket. Explosion sounds of any sort …
(edit) @6245   14 years youngk Implemented Firing sounds in Weapons HsW01, LightningGun and …
(edit) @6244   14 years rgrieder Enhanced startup and shutdown sequence of the SoundManager in respect …
(edit) @6243   14 years rgrieder Modified config value macros so you can use them as one-liner. And the …
(edit) @6241   14 years youngk Changed COUT level from three to four, because showing volume change …
(edit) @6239   14 years scheusso setting bDeriveMouseInput_ now possible from withing the mouse control menu
(edit) @6238   14 years cmueri The mouse controls menu has some new buttons and the sensitivity …
(edit) @6237   14 years rgrieder Removed (commented) everything related to ALC (OpenAL library part). …
(edit) @6236   14 years scheusso showing and hiding of overlays should now work correct with respawning …
(edit) @6235   14 years cmueri Small bug in audio menu fixed.
(edit) @6234   14 years rgrieder Fixed the sound bug where it didn't play when setting the source too …
(edit) @6233   14 years cmueri The audio menu and all its functions are now enabled.
(edit) @6232   14 years rgrieder Fixed two problems in the sound system: Buffers did not get removed …
(edit) @6231   14 years dafrick Removed a warning in BaseSound.
(edit) @6230   14 years cdaniel modified rocketfire.particle
(edit) @6228   14 years cdaniel Camera position is now closer to the Rocket (which is now a bit …
(edit) @6227   14 years youngk Inserted a firing sound into HsW01. BUG Sound plays only once on …
(edit) @6226   14 years youngk At least managed to fix the "not-playing-sound-on-first-load" bug: …
(edit) @6224   14 years scheusso adding keybind menu files
(edit) @6223   14 years scheusso fixed some uninitialised variables
(edit) @6222   14 years youngk Cleaned up the code a little
(edit) @6219   14 years rgrieder Don't really know, but the last revision could in same cases lead to …
(edit) @6218   14 years rgrieder Fixed at least 8 unitialised value problems though not all of them are …
(edit) @6217   14 years dafrick Improved GUI. (Especially IngameMenu)
(edit) @6216   14 years scheusso fixed a bug in NewHumanControlled which caused the controller to show …
(edit) @6215   14 years scheusso fix in GUI system
(edit) @6214   14 years scheusso a small fix in IOConsole some changes in GUI-system and preparation …
(edit) @6213   14 years rgrieder Fixed particle system bug: effects were not shown because the level of …
(edit) @6212   14 years scheusso changed arrows because michi didn't upload the arrow pictures
(edit) @6210   14 years wirthmi Buggy version!
(edit) @6209   14 years cmueri Unused menu files have been deleted.
(edit) @6208   14 years dafrick Small error in SoundManager. Compiles now.
(edit) @6207   14 years youngk Speed dependent pitching of the sounds works now for engine states: …
(edit) @6206   14 years cmueri The new menus (but not all functions of the menu) are now available.
(edit) @6205   14 years youngk Resolved Conflicts, edited a few COUTs and commented out a …
(edit) @6204   14 years rgrieder Better error handling for sound.
(edit) @6203   14 years rgrieder Added buffer buffering: Sounds are only loaded into one buffer and …
(edit) @6202   14 years youngk Implemented speed dependent audio pitch. BUG pitching doesn't …
(edit) @6201   14 years cdaniel default Key for launching the Rocket is now "T".
(edit) @6199   14 years scheusso hide controller overlay when in gui mode
(edit) @6197   14 years dafrick Small adjustments, better code re-use, added getConfig() function to …
(edit) @6196   14 years landauf fixed some warnings in IOConsole
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