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source: code/branches/network/src/network/GamestateManager.cc

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(edit) @1827   16 years scheusso another new gamestate concept ;) - server does an individual object …
(edit) @1800   16 years scheusso client-based object selection (in gamestate transmission) should now work
(copy) @1774   16 years scheusso ===================== create new network branch
copied from code/trunk/src/network/GamestateManager.cc:
(edit) @1769   16 years scheusso sync frequencies do work now
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