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source: code/branches/core7/src

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Diff Rev Age Author Log Message
(edit) @10573   9 years landauf there are no objects_ at this point, so it's not necessary to set the …
(edit) @10572   9 years landauf removed unnecessary code - setGametype or changedGametype is never …
(edit) @10571   9 years landauf BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
(edit) @10570   9 years landauf not sure why Level was synchronized in Scene, but it doesn't seem to …
(edit) @10569   9 years landauf fixed bug which was introduced in r10563: when unloading in client …
(edit) @10568   9 years landauf Enforce type-safety of ObjectListIterator. Previously it was possible …
(edit) @10567   9 years landauf added functions to use ObjectList<T> for any context
(edit) @10566   9 years landauf moved destruction of all level objects from Client to GSLevel. …
(edit) @10565   9 years landauf fixed mapping of FunctionIDs - same reason like for ClassIDs in r10564
(edit) @10564   9 years landauf bugfix: after receiving a ClassID packet, the client erases the list …
(edit) @10563   9 years landauf level should be it's own level (the same pattern that is already used …
(edit) @10562   9 years landauf removed unnecessary code - this is all done by passing the context to …
(edit) @10561   9 years landauf found some unregistered classes
(edit) @10560   9 years landauf use auto-conversion
(edit) @10559   9 years landauf these two classes used pointers to weakptrs - why? just use normal …
(edit) @10558   9 years landauf no need to call get() on Weak or StrongPtr. they are automatically …
(edit) @10557   9 years landauf cleanup: no need to pass/return WeakPtrs to/from functions. normal …
(edit) @10556   9 years landauf I assume that this should be WeakPtr instead of StrongPtr?
(edit) @10555   9 years landauf renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
(edit) @10554   9 years landauf Gametype should store a WeakPtr to GametypeInfo to avoid circular …
(edit) @10553   9 years landauf fixed reference counting in unload() - unsigned int cannot be < 0
(edit) @10552   9 years landauf added PluginManager to load/unload plugins at runtime
(edit) @10551   9 years landauf fixed build
(edit) @10550   9 years landauf use try-catch in inner function
(edit) @10549   9 years landauf renamed variable. it's the library's name (e.g. libpong) and not the …
(edit) @10547   9 years landauf added support for plugins in the buildsystem. plugins are like …
(edit) @10544   9 years landauf fixed tests
(edit) @10543   9 years landauf create and destroy root-context in a controlled manner
(edit) @10542   9 years landauf clean and explicit setup/shutdown of singletons that are used by …
(edit) @10541   9 years landauf fixed include paths
(edit) @10540   9 years landauf moved DynLib and DynLibManager into module sub-directory
(edit) @10539   9 years landauf destroy objects before deleting identifiers (when unloading a module)
(edit) @10538   9 years landauf now that the order of initialization is well defined (first …
(edit) @10537   9 years landauf made some functions private in ClassIdentifier
(edit) @10536   9 years landauf unload in reversed order
(edit) @10535   9 years landauf statically initialized instances are now registered with a type. …
(edit) @10532   9 years landauf use CoreStaticInitializationHandler to initialize core instances
(edit) @10531   9 years landauf added draft for StaticInitializationHandler
(edit) @10530   9 years landauf statically initialized instances may contain a type. currently not used.
(edit) @10528   9 years landauf destroy singleton when wrapper is destroyed
(edit) @10527   9 years landauf unload modules, unload and destroy all statically initialized instances
(edit) @10526   9 years landauf identifier removes itself from all related identifiers when being destroyed
(edit) @10525   9 years landauf unload debug overly while unloading graphics
(edit) @10524   9 years landauf unload graphics when the game exits
(edit) @10523   9 years landauf bugfix: DynLib::mName must be equal to the string in the …
(edit) @10522   9 years landauf remove StaticallyInitializedInstance from the same module where it was …
(edit) @10521   9 years landauf bugfix: the wrong set was used
(edit) @10520   9 years landauf StaticallyInitializedInstances are now responsible to delete the …
(edit) @10519   9 years landauf only verify freshly initialized identifiers
(edit) @10518   9 years landauf load modules AFTER core was initialized. load each module with a …
(edit) @10517   9 years landauf activating a scopelistener right after registering may not be the best …
(edit) @10516   9 years landauf fixed compilation error on buildserver
(edit) @10515   9 years landauf if the scope is already active when a scopelistener is registered, …
(edit) @10514   9 years landauf don't store scope in ScopeListener - instead register the listener in …
(edit) @10513   9 years landauf refactoring: moved code from Scope.h into ScopeManager
(edit) @10512   9 years landauf fixed issue: Class(T) may not be allowed in …
(edit) @10511   9 years landauf bugfix: comparison function was not symmetric. e.g. two …
(edit) @10510   9 years landauf fixed CMakeLists.txt
(edit) @10509   9 years landauf moved static application paths (root, executable, modules) into new …
(edit) @10508   9 years landauf removed unused code from Loader
(edit) @10484   9 years landauf made ConsoleCommandManager a singleton.
(edit) @10483   9 years landauf avoid dependency on IdentifierManager for as long as possible
(edit) @10482   9 years landauf detail
(edit) @10481   9 years landauf StaticallyInitializedIdentifier is now responsible to register and …
(edit) @10480   9 years landauf removed dependency of Language on CoreConfig.
(edit) @10479   9 years landauf moved config values and all related functions from Game and Core to …
(edit) @10478   9 years landauf callStaticNetworkFunction() and callMemberNetworkFunction() are now …
(edit) @10477   9 years landauf simplified CMakeLists.txt
(edit) @10476   9 years landauf wrap NetworkFunction in a StaticallyInitializedInstance
(edit) @10475   9 years landauf refactored the interface of NetworkFunctionManager: maps are better …
(edit) @10474   9 years landauf made NetworkFunctionManager a singleton, no static functions anymore …
(edit) @10473   9 years landauf bugfix and continuation of the last commit: - FunctionCall::execute() …
(edit) @10472   9 years landauf use the same interface for static an member functions
(edit) @10471   9 years landauf moved static maps from NetworkFunctionStatic and …
(edit) @10470   9 years landauf NetworkFunctionBase doesn't have to inherit from Listable: there's a …
(edit) @10469   9 years landauf removed unused code
(edit) @10468   9 years landauf moved static content of NetworkFunctionBase to NetworkFunctionManager
(edit) @10467   9 years landauf trying to fix compiler error on buildserver
(edit) @10466   9 years landauf added static assertions to validate the type of certain templates
(edit) @10465   9 years landauf moved macro ans helperfunction from NetworkFunction.h to …
(edit) @10464   9 years landauf define ScopeID as integer constants instead of an enum. this allows to …
(edit) @10463   9 years landauf removed unnecessary instance counts. creation of scopes is strictly …
(edit) @10462   9 years landauf some refactoring in ScopeManager. made it a singleton and added functions.
(edit) @10461   9 years landauf moved ScopeManager into separate class
(edit) @10460   9 years landauf StaticallyInitializedScopedSingletonWrapper registers …
(edit) @10459   9 years landauf wrap ScopedSingletonWrapper in a …
(edit) @10458   9 years landauf renamed ScopedSingletonManager to ScopedSingletonWrapper. removed …
(edit) @10424   9 years landauf these Singletons are in fact required and not allowed to fail, …
(edit) @10422   9 years landauf details
(edit) @10421   9 years landauf RealTimer was not registered in the framework
(edit) @10420   9 years landauf use destroyLater() in Pawn and ShipPart. PawnManager and …
(edit) @10419   9 years landauf added destroyLater() to Destroyable. This will destroy the object …
(edit) @10418   9 years landauf improved documentation
(edit) @10417   9 years landauf moved destruction of bullet collision shape to ~CollisionShape(). …
(edit) @10416   9 years landauf i think it makes more sense to delete killed pawns and shipparts …
(edit) @10415   9 years landauf added check to detect if a collision shape is destroyed during a …
(edit) @10414   9 years landauf destroy all remaining ship parts if ModularSpaceShip is destroyed. …
(edit) @10413   9 years landauf use the generic UpdateListener interface to receive calls to …
(edit) @10412   9 years landauf fixed crash: apparently these static maps get initialized later now …
(edit) @10411   9 years landauf removed unnecessary macro + static variable
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