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source: code/branches/core5/src/orxonox/gamestates

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Diff Rev Age Author Log Message
(edit) @5922   15 years landauf list of remaining objects after a level unloading
(edit) @5920   15 years scheusso something went wrong with one of my commits
(edit) @5918   15 years scheusso 2 new console commands (startIOConsole, printObjects)
(edit) @5910   15 years rgrieder - Fixed force feedback output pollution problem in OIS. - Fixed …
(edit) @5899   15 years rgrieder Renaming BaseSound::setSoundFile (and all its associates) to setSource …
(edit) @5896   15 years rgrieder Added some basic sound classes: WorldSound (to be used for 3D sound, …
(edit) @5892   15 years rgrieder Removed hard coded sound in Level, Engine and PongBall and replaced …
(edit) @5878   15 years rgrieder Added GameMode::playsSound(). This function checks whether sound is …
(edit) @5876   15 years rgrieder Cleanup in the GameStates (also moved debug overlay to the …
(edit) @5863   15 years rgrieder New class: KeyBinderManager (yes, it really was necessary, I'm not …
(edit) @5855   15 years rgrieder Moved Clock from core to util (used in Scope anyway).
(edit) @5850   15 years rgrieder Moved the singleton creation/destruction mess to the Core class by …
(edit) @5848   15 years scheusso adding the dedicatedClient (mostly for debugging reason) there is a …
(copy) @5842   15 years rgrieder Moved GameStates back to the orxonox library. This resolves an issue …
copied from code/branches/core5/src/modules/gamestates:
(edit) @5832   15 years landauf fixed crash because of the unloading of HumanPlayer
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