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Diff Rev Age Author Log Message
(edit) @6340   14 years rgrieder Fixed bug: Ambient sounds were sometimes not played at all (caused by …
(edit) @6339   14 years dafrick Undid an error I mad while removing empty lines. Quitting from …
(edit) @6338   14 years youngk Added a little sound to the presentation level.
(edit) @6337   14 years youngk Made the HsW01 sound a little more silent.
(edit) @6336   14 years dafrick Forgot to remove debug output…
(edit) @6335   14 years dafrick Removed empty lines. Adjusted size of boxes in KeyBindMenu so that the …
(edit) @6334   14 years cmueri All the menus (inclusive InGameMenus) have an equal design, some menus …
(edit) @6333   14 years landauf ~
(edit) @6332   14 years rgrieder Improved SoundBuffer class design and removed its pooling property …
(edit) @6331   14 years erwin Attempt to improve sound loading performance
(edit) @6330   14 years erwin Minor commit to get the changes from my netbook to my computer
(edit) @6329   14 years rgrieder Who the hell uses ints to synchronise part of a float vector? Well, I …
(edit) @6328   14 years landauf warnings -= 2
(edit) @6327   14 years rgrieder Engine synchronisation seems to work more or less. Fire sound still …
(edit) @6326   14 years scheusso ambient sound synchronisation now working (however not in combination …
(edit) @6325   14 years rgrieder Disabled drag in mouse look.
(edit) @6324   14 years dafrick Improved KeyBindMenu further. This is the final version for the …
(edit) @6323   14 years rgrieder Added engine sounds to the presentation space ship.
(edit) @6322   14 years rgrieder Added audio source management. This should reduce the problems when …
(edit) @6321   14 years scheusso small fix
(edit) @6320   14 years scheusso various fixes for client: NHC, sound, callback handling of Vector4 & …
(edit) @6319   14 years rgrieder Simplified the Clock code a little (doesn't mean it got simpler though ).
(edit) @6318   14 years rgrieder This should fix the fps limiter if you play longer than 232 nanoseconds.
(edit) @6317   14 years landauf blah
(edit) @6316   14 years scheusso fixed NHC behaviour in rocket mode
(edit) @6315   14 years scheusso fixed rocket on client (uninitialised values)
(edit) @6314   14 years landauf fixed some warnings
(edit) @6313   14 years scheusso further network fixes changed screenshot format from jpeg to tiff …
(edit) @6312   14 years wirthmi Fixes for damage overlay
(edit) @6311   14 years dafrick The KeyBindMenu now shows all Keybindings and allows for various …
(edit) @6310   14 years wirthmi Added damage overlays
(edit) @6309   14 years wirthmi Added damage overlays
(edit) @6308   14 years cdaniel fixed texture conflict with HXY. (material in rocket.material and …
(edit) @6307   14 years scheusso Approach to make sounds synchronisable (not yet working)
(edit) @6306   14 years decapitb new backlight
(edit) @6305   14 years decapitb added some enemies and stuff
(edit) @6304   14 years cdaniel Rocket texture changed (looks less aggressive now :D)
(edit) @6303   14 years rgrieder Removed deprecated method in GUIManager.
(edit) @6302   14 years rgrieder Fixed cursor not showing in full screen when returning to the main menu.
(edit) @6301   14 years rgrieder Changed an input strategy: When you press a key but don't release it …
(edit) @6300   14 years decapitb weaponsettings for HXY
(edit) @6299   14 years decapitb added basic weapon and control to HXY
(edit) @6298   14 years scheusso hackfix with config values/sound device
(edit) @6297   14 years decapitb new Model "Transporter"
(edit) @6296   14 years decapitb New Model and Textures "Transporter"
(edit) @6295   14 years wirthmi Changed a function call when hit from damage() to hit(). Pass through …
(edit) @6294   14 years decapitb new Model with Texture "HXY"
(edit) @6293   14 years rgrieder Fixed HUDNavigation: Aim position is not available anymore (projectile …
(edit) @6292   14 years cmueri New layout of the keybind menu.
(edit) @6291   14 years decapitb -d
(edit) @6290   14 years decapitb fixed a bug
(edit) @6289   14 years wirthmi Fixed bug: overlays hide when ingame menu is brought up
(edit) @6288   14 years wirthmi Added direction arrow textures. Modified crosshair overlay.
(edit) @6287   14 years decapitb ghost has second weapon
(edit) @6286   14 years decapitb ghost has backlights
(edit) @6285   14 years youngk Launching sound of the Rocket plays normally now. Changed …
(edit) @6284   14 years dafrick Bug fix. 0 != nil in lua…
(edit) @6283   14 years dafrick Some enhancements in KeyBindMenu.lua and InfoPopup, clear doesn't …
(edit) @6282   14 years decapitb removed some useless lines
(edit) @6281   14 years rgrieder Added LuaFunctor that can execute arbitrary lua code. Also added …
(edit) @6280   14 years rgrieder Changes did not work at all in Release mode (strange).
(edit) @6279   14 years scheusso overlay fix in NHC
(edit) @6278   14 years rgrieder Use base class method for getInstance (for tolua interface).
(edit) @6277   14 years rgrieder Small changes, optimisations and typos.
(edit) @6276   14 years youngk Adjusted two calls for differently named sound files.
(edit) @6275   14 years youngk Converted all World sounds to mono, 16bit. Sounds in-game now help you …
(edit) @6274   14 years rgrieder Merged altaudio branch back to the data trunk.
(edit) @6273   14 years scheusso radar working again (also focus incl. cycleNavigationFocus)
(edit) @6272   14 years scheusso radar works again now
(edit) @6271   14 years rgrieder - alProcessContext isn't necessary after all: the operation is even …
(edit) @6270   14 years rgrieder Switched from ResourceInfo to std::string for the buffer …
(edit) @6269   14 years rgrieder At last, found the sound bug: A long time ago somebody wrote …
(edit) @6268   14 years dafrick Added more Keybindings to the KeyBinMenu and the displayed names of …
(edit) @6267   14 years cdaniel Rocket texture improved
(edit) @6266   14 years dafrick KeyBindMenu is working now. (Apart from some minor faults) Found some …
(edit) @6265   14 years scheusso fixed weapon sound source problem
(edit) @6264   14 years youngk Adjusted a couple of sounds for playability.
(edit) @6263   14 years youngk Converted all currently used sounds to mono, 16bit → OpenAL 3d Sound
(edit) @6262   14 years cmueri Fullscreen and resolution changes are now available in the menu.
(edit) @6261   14 years rgrieder Tolua interface for GameMode that has functions like playsSound, …
(edit) @6260   14 years rgrieder Audio sources seem to be very limited resources. If we create more …
(edit) @6259   14 years scheusso menu automatically reads ogre config path
(edit) @6258   14 years cmueri The fullscreen button is now available, but you have to change the …
(edit) @6257   14 years decapitb new level presentationHS09b with asteroid field fog and most …
(edit) @6256   14 years rgrieder Removed debug output.
(edit) @6255   14 years rgrieder Temporarily resolved problem of sounds only playing once.
(edit) @6254   14 years rgrieder Added sound effects pooling. This should avoid long respawns (due to …
(edit) @6253   14 years decapitb new meshes and materials
(edit) @6252   14 years decapitb Fog and asteroid Tests in Level presentationHS09
(edit) @6251   14 years cmueri The menu is now able to switch between normal and derive mouse input.
(edit) @6250   14 years rgrieder Fixed a pseudo memory leak.
(edit) @6249   14 years youngk Filled up the Drum and Bass mood. NOTE: None of these songs (except …
(edit) @6248   14 years youngk Adjusted Sound level to play with Cross-Fading
(edit) @6247   14 years youngk Implemented exhaust sound for rocket. Explosion sounds of any sort …
(edit) @6246   14 years youngk Added Sounds with proper names.
(edit) @6245   14 years youngk Implemented Firing sounds in Weapons HsW01, LightningGun and …
(edit) @6244   14 years rgrieder Enhanced startup and shutdown sequence of the SoundManager in respect …
(edit) @6243   14 years rgrieder Modified config value macros so you can use them as one-liner. And the …
(edit) @6242   14 years youngk Uploaded a nice little treat. In the settings menu, change theme to …
(edit) @6241   14 years youngk Changed COUT level from three to four, because showing volume change …
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