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Diff Rev Age Author Log Message
(edit) @10888   9 years gania started working on pickups
(edit) @10887   9 years paulsc Almost finished retaliation level. Some things don't quite wanna work tho.
(edit) @10886   9 years gania improved dodging
(edit) @10885   9 years gania added other weapons
(edit) @10884   9 years fvultier Blender file and textures of the models for the towerdefense minigame
(edit) @10883   9 years gania ships spread before fight
(edit) @10882   9 years gania fixed a bug in DivisionController, made action transitions smoother
(edit) @10881   9 years gania finished fixing FlyingController: AI is flying as smooth as possible …
(edit) @10880   9 years gania cut smoothness, gained performance
(edit) @10879   9 years gania finished copyOrientation function. Now ships move smoothly
(edit) @10878   9 years fvultier
(edit) @10877   9 years gania CommonController now has static methods only. Replace with a namespace?
(edit) @10876   9 years muemart Use variadic templates for Functor Had to put on my template hat for …
(edit) @10875   9 years gania fixed library dependencies
(edit) @10874   9 years gania deleted pictures that I don't need anymore
(edit) @10873   9 years gania introduced spread
(edit) @10872   9 years gania fixed a bug when loop wouldn't transfer to a slave when master died, …
(edit) @10871   9 years gania Split up CommonController, so it is easier to debug
(edit) @10870   9 years gania
(edit) @10869   9 years gania fixed a bug and got rid of unnecessary Rank enumeration, used …
(edit) @10868   9 years gania first stable version
(edit) @10867   9 years bhatiab Worked on expeditionSector.oxw, added EnemyBase and Enemies, they need …
(edit) @10866   9 years gania just some todo comments
(edit) @10865   9 years muemart Add some more tests for Functor(Ptr)
(edit) @10864   9 years gania split up some code
(edit) @10863   9 years gania
(edit) @10862   9 years luhug Added meshes, materials and textures
(edit) @10861   9 years gania finished everything, demos are commented out in AITest.oxw
(edit) @10860   9 years luhug updated luaTest.oxw
(edit) @10859   9 years gania almost all works now, check AITest.oxw
(edit) @10858   9 years gania should work, didn't compile
(edit) @10857   9 years muemart Fix clang build for LANDiscoverable Looks like name lookup for …
(edit) @10856   9 years gania fixed loops
(edit) @10855   9 years gania introduced loops
(edit) @10854   9 years gania Fixed some bugs, only DivisionController works for now
(edit) @10853   9 years landauf re-added debug-output (after reviewing r10817). why was it removed? …
(edit) @10852   9 years landauf changed some small details (after reviewing r10817)
(edit) @10851   9 years gania works for the most part, still need to fix Section and Wingman
(edit) @10850   9 years gania ok, now you can use attack and protect just like in my level, but I …
(edit) @10849   9 years gania major change: introduced Actionpoints, look AITest.oxw. Only FLY works …
(edit) @10848   9 years gania still not compilable
(edit) @10847   9 years gania I hope that you don't code today, that version is not compilable just yet
(edit) @10846   9 years landauf added 'override' to inherited virtual functions in unittests
(edit) @10845   9 years landauf always use 'virtual' in the declaration of virtual functions even if …
(edit) @10844   9 years gania same as above
(edit) @10843   9 years gania gani check in before a major change
(edit) @10842   9 years fvultier
(edit) @10841   9 years paulsc Worked on retaliation level.
(edit) @10840   9 years gania action PROTECT works. Look FUCK
(edit) @10839   9 years bhatiab Worked on the Prologue
(edit) @10838   9 years gania Gani changed something
(edit) @10837   9 years vaydin fixed position offset, added definable direction for the meshes to fly …
(edit) @10836   9 years holzerj Added Mine, ice particle, rocketfire, psygun
(edit) @10835   9 years meierman Maze Generator works
(edit) @10834   9 years maxima AI_HS15 merged into campaignHS15
(edit) @10833   9 years luhug minor changes to luaTest.oxw
(edit) @10832   9 years gania minor bugfixes and code style improvement
(edit) @10831   9 years fvultier Explosion parts for the spaceships pirate and escort
(edit) @10830   9 years landauf removed SharedPtr (use std::shared_ptr instead)
(edit) @10829   9 years landauf replace all remaining usages of SharedPtr with std::shared_ptr
(edit) @10828   9 years landauf updated documentation
(edit) @10827   9 years gania same as before, a bit of polish up
(edit) @10826   9 years gania some comments added
(edit) @10825   9 years landauf use std::shared_ptr instead of orxonox::SharedPtr for FunctorPtr and …
(edit) @10824   9 years paulsc Renamed shuttle level to shuttleAttack.oxw
(edit) @10823   9 years paulsc Completed shuttle level (also added station names and such), added and …
(edit) @10822   9 years landauf added tests for FunctorPtr and ExecutorPtr
(edit) @10821   9 years muemart Run clang-modernize -loop-convert - Again, not all possible loops were …
(edit) @10820   9 years fvultier deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack
(edit) @10819   9 years fvultier deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack
(edit) @10818   9 years muemart - Fixed some suspicious virtual function signatures - Fixed some clang …
(edit) @10817   9 years muemart Run clang-modernize -add-override A few notes: - There are probably …
(edit) @10816   9 years fvultier
(edit) @10815   9 years fvultier
(edit) @10814   9 years fvultier
(edit) @10813   9 years muemart Use new random number generation functions
(edit) @10812   9 years paulsc Tried new tactic with mission failing, but still does not work…
(edit) @10811   9 years luhug added luaTest.oxw to test random city generation
(edit) @10810   9 years vaydin added offset option for explosion
(edit) @10809   9 years bhatiab Changed lookat var for Defender
(edit) @10808   9 years paulsc ended quests, added mission accomplishment
(edit) @10807   9 years vaydin added explosioneffects to the xml files
(edit) @10806   9 years hzuellig Added skybox and houses to betterearth.owx
(edit) @10805   9 years gania Finished groundwork: AI fights enemies like I want it to. TODO
(edit) @10804   9 years paulsc Started work on spaceshipShuttle.oxt, furthered quests.
(edit) @10803   9 years gania Works for DivisionController for now. Almost balanced AI! Dodges …
(edit) @10802   9 years paulsc Furthered quests, started work on pickups for quest 6.
(edit) @10801   9 years jo More straight forward jump level description.
(edit) @10800   9 years gania compilable
(edit) @10799   9 years gania prettier now
(edit) @10798   9 years gania low on battery 2
(edit) @10797   9 years gania low on battery
(edit) @10796   9 years gania Sometimes there are too many rotations
(edit) @10795   9 years fvultier
(edit) @10794   9 years fvultier bug in the WeaponHUD fixed.
(edit) @10793   9 years gania added choose maneuver type functionality
(edit) @10792   9 years paulsc Made number of enemies increase over time, added fps undock, advanced …
(edit) @10791   9 years fvultier Munition may and must now be defined for each pawn separately. This …
(edit) @10790   9 years fvultier
(edit) @10789   9 years gania did nothing today
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