|
|
@10888
|
9 years |
gania |
started working on pickups
|
|
|
@10887
|
9 years |
paulsc |
Almost finished retaliation level. Some things don't quite wanna work tho.
|
|
|
@10886
|
9 years |
gania |
improved dodging
|
|
|
@10885
|
9 years |
gania |
added other weapons
|
|
|
@10884
|
9 years |
fvultier |
Blender file and textures of the models for the towerdefense minigame
|
|
|
@10883
|
9 years |
gania |
ships spread before fight
|
|
|
@10882
|
9 years |
gania |
fixed a bug in DivisionController, made action transitions smoother
|
|
|
@10881
|
9 years |
gania |
finished fixing FlyingController: AI is flying as smooth as possible …
|
|
|
@10880
|
9 years |
gania |
cut smoothness, gained performance
|
|
|
@10879
|
9 years |
gania |
finished copyOrientation function. Now ships move smoothly
|
|
|
@10878
|
9 years |
fvultier |
|
|
|
@10877
|
9 years |
gania |
CommonController now has static methods only. Replace with a namespace?
|
|
|
@10876
|
9 years |
muemart |
Use variadic templates for Functor
Had to put on my template hat for …
|
|
|
@10875
|
9 years |
gania |
fixed library dependencies
|
|
|
@10874
|
9 years |
gania |
deleted pictures that I don't need anymore
|
|
|
@10873
|
9 years |
gania |
introduced spread
|
|
|
@10872
|
9 years |
gania |
fixed a bug when loop wouldn't transfer to a slave when master died, …
|
|
|
@10871
|
9 years |
gania |
Split up CommonController, so it is easier to debug
|
|
|
@10870
|
9 years |
gania |
|
|
|
@10869
|
9 years |
gania |
fixed a bug and got rid of unnecessary Rank enumeration, used …
|
|
|
@10868
|
9 years |
gania |
first stable version
|
|
|
@10867
|
9 years |
bhatiab |
Worked on expeditionSector.oxw, added EnemyBase and Enemies, they need …
|
|
|
@10866
|
9 years |
gania |
just some todo comments
|
|
|
@10865
|
9 years |
muemart |
Add some more tests for Functor(Ptr)
|
|
|
@10864
|
9 years |
gania |
split up some code
|
|
|
@10863
|
9 years |
gania |
|
|
|
@10862
|
9 years |
luhug |
Added meshes, materials and textures
|
|
|
@10861
|
9 years |
gania |
finished everything, demos are commented out in AITest.oxw
|
|
|
@10860
|
9 years |
luhug |
updated luaTest.oxw
|
|
|
@10859
|
9 years |
gania |
almost all works now, check AITest.oxw
|
|
|
@10858
|
9 years |
gania |
should work, didn't compile
|
|
|
@10857
|
9 years |
muemart |
Fix clang build for LANDiscoverable
Looks like name lookup for …
|
|
|
@10856
|
9 years |
gania |
fixed loops
|
|
|
@10855
|
9 years |
gania |
introduced loops
|
|
|
@10854
|
9 years |
gania |
Fixed some bugs, only DivisionController works for now
|
|
|
@10853
|
9 years |
landauf |
re-added debug-output (after reviewing r10817). why was it removed? …
|
|
|
@10852
|
9 years |
landauf |
changed some small details (after reviewing r10817)
|
|
|
@10851
|
9 years |
gania |
works for the most part, still need to fix Section and Wingman
|
|
|
@10850
|
9 years |
gania |
ok, now you can use attack and protect just like in my level, but I …
|
|
|
@10849
|
9 years |
gania |
major change: introduced Actionpoints, look AITest.oxw. Only FLY works …
|
|
|
@10848
|
9 years |
gania |
still not compilable
|
|
|
@10847
|
9 years |
gania |
I hope that you don't code today, that version is not compilable just yet
|
|
|
@10846
|
9 years |
landauf |
added 'override' to inherited virtual functions in unittests
|
|
|
@10845
|
9 years |
landauf |
always use 'virtual' in the declaration of virtual functions even if …
|
|
|
@10844
|
9 years |
gania |
same as above
|
|
|
@10843
|
9 years |
gania |
gani check in before a major change
|
|
|
@10842
|
9 years |
fvultier |
|
|
|
@10841
|
9 years |
paulsc |
Worked on retaliation level.
|
|
|
@10840
|
9 years |
gania |
action PROTECT works. Look FUCK
|
|
|
@10839
|
9 years |
bhatiab |
Worked on the Prologue
|
|
|
@10838
|
9 years |
gania |
Gani changed something
|
|
|
@10837
|
9 years |
vaydin |
fixed position offset, added definable direction for the meshes to fly …
|
|
|
@10836
|
9 years |
holzerj |
Added Mine, ice particle, rocketfire, psygun
|
|
|
@10835
|
9 years |
meierman |
Maze Generator works
|
|
|
@10834
|
9 years |
maxima |
AI_HS15 merged into campaignHS15
|
|
|
@10833
|
9 years |
luhug |
minor changes to luaTest.oxw
|
|
|
@10832
|
9 years |
gania |
minor bugfixes and code style improvement
|
|
|
@10831
|
9 years |
fvultier |
Explosion parts for the spaceships pirate and escort
|
|
|
@10830
|
9 years |
landauf |
removed SharedPtr (use std::shared_ptr instead)
|
|
|
@10829
|
9 years |
landauf |
replace all remaining usages of SharedPtr with std::shared_ptr
|
|
|
@10828
|
9 years |
landauf |
updated documentation
|
|
|
@10827
|
9 years |
gania |
same as before, a bit of polish up
|
|
|
@10826
|
9 years |
gania |
some comments added
|
|
|
@10825
|
9 years |
landauf |
use std::shared_ptr instead of orxonox::SharedPtr for FunctorPtr and …
|
|
|
@10824
|
9 years |
paulsc |
Renamed shuttle level to shuttleAttack.oxw
|
|
|
@10823
|
9 years |
paulsc |
Completed shuttle level (also added station names and such), added and …
|
|
|
@10822
|
9 years |
landauf |
added tests for FunctorPtr and ExecutorPtr
|
|
|
@10821
|
9 years |
muemart |
Run clang-modernize -loop-convert
- Again, not all possible loops were …
|
|
|
@10820
|
9 years |
fvultier |
deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack
|
|
|
@10819
|
9 years |
fvultier |
deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack
|
|
|
@10818
|
9 years |
muemart |
- Fixed some suspicious virtual function signatures
- Fixed some clang …
|
|
|
@10817
|
9 years |
muemart |
Run clang-modernize -add-override
A few notes:
- There are probably …
|
|
|
@10816
|
9 years |
fvultier |
|
|
|
@10815
|
9 years |
fvultier |
|
|
|
@10814
|
9 years |
fvultier |
|
|
|
@10813
|
9 years |
muemart |
Use new random number generation functions
|
|
|
@10812
|
9 years |
paulsc |
Tried new tactic with mission failing, but still does not work…
|
|
|
@10811
|
9 years |
luhug |
added luaTest.oxw to test random city generation
|
|
|
@10810
|
9 years |
vaydin |
added offset option for explosion
|
|
|
@10809
|
9 years |
bhatiab |
Changed lookat var for Defender
|
|
|
@10808
|
9 years |
paulsc |
ended quests, added mission accomplishment
|
|
|
@10807
|
9 years |
vaydin |
added explosioneffects to the xml files
|
|
|
@10806
|
9 years |
hzuellig |
Added skybox and houses to betterearth.owx
|
|
|
@10805
|
9 years |
gania |
Finished groundwork: AI fights enemies like I want it to. …
|
|
|
@10804
|
9 years |
paulsc |
Started work on spaceshipShuttle.oxt, furthered quests.
|
|
|
@10803
|
9 years |
gania |
Works for DivisionController for now. Almost balanced AI! Dodges …
|
|
|
@10802
|
9 years |
paulsc |
Furthered quests, started work on pickups for quest 6.
|
|
|
@10801
|
9 years |
jo |
More straight forward jump level description.
|
|
|
@10800
|
9 years |
gania |
compilable
|
|
|
@10799
|
9 years |
gania |
prettier now
|
|
|
@10798
|
9 years |
gania |
low on battery 2
|
|
|
@10797
|
9 years |
gania |
low on battery
|
|
|
@10796
|
9 years |
gania |
Sometimes there are too many rotations
|
|
|
@10795
|
9 years |
fvultier |
|
|
|
@10794
|
9 years |
fvultier |
bug in the WeaponHUD fixed.
|
|
|
@10793
|
9 years |
gania |
added choose maneuver type functionality
|
|
|
@10792
|
9 years |
paulsc |
Made number of enemies increase over time, added fps undock, advanced …
|
|
|
@10791
|
9 years |
fvultier |
Munition may and must now be defined for each pawn separately. This …
|
|
|
@10790
|
9 years |
fvultier |
|
|
|
@10789
|
9 years |
gania |
did nothing today
|
|
|