Orxonox  0.0.5 Codename: Arcturus
jump Directory Reference

Files

file  Jump.cc
 This is the gametype for the awesome minigame.
 
file  Jump.h [code]
 
file  JumpBoots.cc
 These boots give the figure a speed bonus when it jumpes.
 
file  JumpBoots.h [code]
 
file  JumpCenterpoint.cc
 The JumpCenterpoint is a StaticEntity which represents the level of the minigame.
 
file  JumpCenterpoint.h [code]
 
file  JumpEnemy.cc
 All enemies in the minigame inherit from this class.
 
file  JumpEnemy.h [code]
 Declaration of the JumpEnemy class.
 
file  JumpFigure.cc
 This class represents your figure when you play the minigame.
 
file  JumpFigure.h [code]
 
file  JumpItem.cc
 All items in this minigame inherit from this class.
 
file  JumpItem.h [code]
 Declaration of the JumpItem class.
 
file  JumpPlatform.cc
 All platforms in this minigame inherit from this class.
 
file  JumpPlatform.h [code]
 Declaration of the JumpPlatform class.
 
file  JumpPlatformDisappear.cc
 This platform disappears after contact with the figure.
 
file  JumpPlatformDisappear.h [code]
 Declaration of the JumpPlatformDisappear class.
 
file  JumpPlatformFake.cc
 This platform has a hole in it.
 
file  JumpPlatformFake.h [code]
 Declaration of the JumpPlatform class.
 
file  JumpPlatformHMove.cc
 This platform can move horizontally.
 
file  JumpPlatformHMove.h [code]
 
file  JumpPlatformStatic.cc
 This is the most simple platform in this minigame.
 
file  JumpPlatformStatic.h [code]
 
file  JumpPlatformTimer.cc
 This platform will explode if you wait for too long time.
 
file  JumpPlatformTimer.h [code]
 Declaration of the JumpPlatformTimer class.
 
file  JumpPlatformVMove.cc
 This platform can move vertically.
 
file  JumpPlatformVMove.h [code]
 
file  JumpPrereqs.h [code]
 
Shared library macros, enums, constants and forward declarations for the jump module

 
file  JumpProjectile.cc
 projectiles are created by the gametype if the figure shoots.
 
file  JumpProjectile.h [code]
 
file  JumpPropeller.cc
 If this propeller is created, attachedToFigure_ is set to false.
 
file  JumpPropeller.h [code]
 
file  JumpRocket.cc
 If this rocket is created, attachedToFigure_ is set to false.
 
file  JumpRocket.h [code]
 
file  JumpScore.cc
 HUD of thejump minigame.
 
file  JumpScore.h [code]
 
file  JumpShield.cc
 If this shield is created, attachedToFigure_ is set to false.
 
file  JumpShield.h [code]
 
file  JumpSpring.cc
 If this spring is touched by the figure, it jumps higher then from a platform.
 
file  JumpSpring.h [code]