42             virtual void tick(
float dt) 
override;
    43             virtual void start() 
override;
    44             virtual void end() 
override;
    45             virtual void spawnPlayer(
PlayerInfo* player) 
override;
    47             float getFuel() 
const;
    54             virtual void addPlatform(
JumpPlatform* newPlatform, 
std::string platformTemplate, 
float xPosition, 
float zPosition);
    56             virtual JumpPlatformHMove* addPlatformHMove(
float xPosition, 
float zPosition, 
float leftBoundary, 
float rightBoundary, 
float speed);
    57             virtual JumpPlatformVMove* addPlatformVMove(
float xPosition, 
float zPosition, 
float lowerBoundary, 
float upperBoundary, 
float speed);
    59             virtual JumpPlatformTimer* addPlatformTimer(
float xPosition, 
float zPosition, 
float time, 
float variance);
    61             virtual void addProjectile(
float xPosition, 
float zPosition);
    62             virtual void addEnemy(
int type, 
float xPosition, 
float zPosition, 
float leftBoundary, 
float rightBoundary, 
float lowerBoundary, 
float upperBoundary, 
float xVelocity, 
float zVelocity);
    63             virtual void addSpring(
float xPosition, 
float zPosition, 
float leftBoundary, 
float rightBoundary, 
float lowerBoundary, 
float upperBoundary, 
float xVelocity, 
float zVelocity);
    65             virtual void addRocket(
float xPosition, 
float zPosition, 
float leftBoundary, 
float rightBoundary, 
float lowerBoundary, 
float upperBoundary, 
float xVelocity, 
float zVelocity);
    67             virtual void addPropeller(
float xPosition, 
float zPosition, 
float leftBoundary, 
float rightBoundary, 
float lowerBoundary, 
float upperBoundary, 
float xVelocity, 
float zVelocity);
    69             virtual void addBoots(
float xPosition, 
float zPosition, 
float leftBoundary, 
float rightBoundary, 
float lowerBoundary, 
float upperBoundary, 
float xVelocity, 
float zVelocity);
    71             virtual void addShield(
float xPosition, 
float zPosition, 
float leftBoundary, 
float rightBoundary, 
float lowerBoundary, 
float upperBoundary, 
float xVelocity, 
float zVelocity);
    73             virtual void addStartSection();
    74             virtual void addSection();
    75             virtual bool addAdventure(
int number);
    76             virtual float randomXPosition();
    77             virtual float randomXPosition(
int totalColumns, 
int culomn);
    78             virtual float randomXPositionLeft(
int totalColumns, 
int culomn);
    79             virtual float randomXPositionRight(
int totalColumns, 
int culomn);
    80             virtual float randomZPosition(
int totalRows, 
int row, 
float sectionBegin, 
float SectionEnd);
    81             virtual float randomZPositionLower(
int totalRows, 
int row, 
float sectionBegin, 
float SectionEnd);
    82             virtual float randomZPositionUpper(
int totalRows, 
int row, 
float sectionBegin, 
float SectionEnd);
    83             virtual float randomPosition(
float lowerBoundary, 
float upperBoundary);
    84             virtual float randomSpeed();
 #define _JumpExport
Definition: JumpPrereqs.h:60
 
float platformWidth_
Definition: Jump.h:93
 
::std::string string
Definition: gtest-port.h:756
 
float screenShiftSinceLastUpdate_
Definition: Jump.h:90
 
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted. 
Definition: CorePrereqs.h:236
 
Shared library macros, enums, constants and forward declarations for the jump module  ...
 
WeakPtr< JumpCenterpoint > center_
Definition: Jump.h:86
 
int sectionNumber_
Definition: Jump.h:91
 
float totalScreenShift_
Definition: Jump.h:89
 
float platformHeight_
Definition: Jump.h:94
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
WeakPtr< JumpFigure > figure_
Definition: Jump.h:87
 
WeakPtr< Camera > camera
Definition: Jump.h:88
 
int adventureNumber_
Definition: Jump.h:92
 
Definition: Deathmatch.h:37
 
Definition: PlayerInfo.h:39
 
The JumpCenterpoint is a StaticEntity which represents the level of the minigame. ...
Definition: JumpCenterpoint.h:42