- Location:
- /code/branches/tutorial/Tutorial
- Files:
-
- 862 added
- 4 deleted
- 1 edited
-
CMakeLists.txt (modified) (1 diff)
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ExampleApplication.h (deleted)
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ExampleFrameListener.h (deleted)
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ExampleLoadingBar.h (deleted)
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Media (added)
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Media/CVS (added)
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Media/CVS/Entries (added)
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Media/CVS/Repository (added)
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Media/CVS/Root (added)
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Media/CVS/Tag (added)
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Media/DeferredShadingMedia (added)
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Media/DeferredShadingMedia/COPYING (added)
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Media/DeferredShadingMedia/CVS (added)
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Media/DeferredShadingMedia/CVS/Entries (added)
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Media/DeferredShadingMedia/CVS/Repository (added)
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Media/DeferredShadingMedia/CVS/Root (added)
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Media/DeferredShadingMedia/CVS/Tag (added)
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Media/DeferredShadingMedia/DeferredShading (added)
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Media/DeferredShadingMedia/DeferredShading/CVS (added)
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Media/DeferredShadingMedia/DeferredShading/CVS/Entries (added)
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Media/DeferredShadingMedia/DeferredShading/CVS/Repository (added)
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Media/DeferredShadingMedia/DeferredShading/CVS/Root (added)
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Media/DeferredShadingMedia/DeferredShading/CVS/Tag (added)
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Media/DeferredShadingMedia/DeferredShading/material (added)
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Media/DeferredShadingMedia/DeferredShading/material/CVS (added)
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Media/DeferredShadingMedia/DeferredShading/material/CVS/Entries (added)
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Media/DeferredShadingMedia/DeferredShading/material/CVS/Repository (added)
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Media/DeferredShadingMedia/DeferredShading/material/CVS/Root (added)
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Media/DeferredShadingMedia/DeferredShading/material/CVS/Tag (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/CVS (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/CVS/Entries (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/CVS/Repository (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/CVS/Root (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/CVS/Tag (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_notex_ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_vs.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/notex_ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/glsl/vs.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/CVS (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/CVS/Entries (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/CVS/Repository (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/CVS/Root (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/CVS/Tag (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_notex_ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_vs.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/notex_ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/material/hlsl/vs.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/post (added)
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Media/DeferredShadingMedia/DeferredShading/post/CVS (added)
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Media/DeferredShadingMedia/DeferredShading/post/CVS/Entries (added)
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Media/DeferredShadingMedia/DeferredShading/post/CVS/Repository (added)
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Media/DeferredShadingMedia/DeferredShading/post/CVS/Root (added)
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Media/DeferredShadingMedia/DeferredShading/post/CVS/Tag (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/Ambient_ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/CVS (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/CVS/Entries (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/CVS/Repository (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/CVS/Root (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/CVS/Tag (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/GlobalLight_ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_vs.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowColour_ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowDS_ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowNormal_ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/SinglePass_ps.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/glsl/vs.glsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/Ambient_ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/CVS (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/CVS/Entries (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/CVS/Repository (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/CVS/Root (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/CVS/Tag (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/GlobalLight_ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_vs.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowColour_ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowDS_ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowNormal_ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/SinglePass_ps.hlsl (added)
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Media/DeferredShadingMedia/DeferredShading/post/hlsl/vs.hlsl (added)
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Media/DeferredShadingMedia/deferred.glsl.program (added)
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Media/DeferredShadingMedia/deferred.hlsl.program (added)
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Media/DeferredShadingMedia/deferred.material (added)
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Media/DeferredShadingMedia/deferred_post_debug.glsl.program (added)
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Media/DeferredShadingMedia/deferred_post_debug.hlsl.program (added)
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Media/DeferredShadingMedia/deferred_post_debug.material (added)
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Media/DeferredShadingMedia/deferred_post_minilight.glsl.program (added)
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Media/DeferredShadingMedia/deferred_post_minilight.hlsl.program (added)
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Media/DeferredShadingMedia/deferred_post_minilight.material (added)
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Media/DeferredShadingMedia/deferred_post_multipass.glsl.program (added)
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Media/DeferredShadingMedia/deferred_post_multipass.hlsl.program (added)
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Media/DeferredShadingMedia/deferred_post_multipass.material (added)
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Media/DeferredShadingMedia/deferred_post_onepass.glsl.program (added)
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Media/DeferredShadingMedia/deferred_post_onepass.hlsl.program (added)
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Media/DeferredShadingMedia/deferred_post_onepass.material (added)
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Media/DeferredShadingMedia/deferreddemo.material (added)
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Media/fonts (added)
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Media/fonts/CVS (added)
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Media/fonts/CVS/Entries (added)
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Media/fonts/CVS/Repository (added)
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Media/fonts/CVS/Root (added)
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Media/fonts/CVS/Tag (added)
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Media/fonts/bluebold.ttf (added)
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Media/fonts/bluecond.ttf (added)
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Media/fonts/bluehigh.ttf (added)
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Media/fonts/read_me.html (added)
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Media/fonts/sample.fontdef (added)
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Media/fonts/solo5.ttf (added)
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Media/gui (added)
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Media/gui/CVS (added)
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Media/gui/CVS/Entries (added)
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Media/gui/CVS/Repository (added)
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Media/gui/CVS/Root (added)
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Media/gui/CVS/Tag (added)
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Media/gui/CompositorDemo.layout (added)
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Media/gui/CompositorDemoCegui.config (added)
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Media/gui/CrowdDemo.layout (added)
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Media/gui/Falagard.xsd (added)
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Media/gui/Font.xsd (added)
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Media/gui/GUILayout.xsd (added)
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Media/gui/GUIScheme.xsd (added)
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Media/gui/Imageset.xsd (added)
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Media/gui/InstancingDemo.layout (added)
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Media/gui/OceanDemoCegui.config (added)
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Media/gui/OceanDemoLayout.xml (added)
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Media/gui/TaharezLook.imageset (added)
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Media/gui/TaharezLook.looknfeel (added)
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Media/gui/TaharezLook.tga (added)
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Media/gui/TaharezLookSkin.scheme (added)
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Media/gui/TaharezLookWidgetAliases.scheme (added)
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Media/gui/bluehighway-10.font (added)
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Media/gui/bluehighway-12.font (added)
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Media/gui/bluehighway-8.font (added)
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Media/gui/cegui8.layout (added)
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Media/gui/facial.layout (added)
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Media/gui/ogregui.layout (added)
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Media/gui/shadows.layout (added)
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Media/materials (added)
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Media/materials/CVS (added)
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Media/materials/CVS/Entries (added)
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Media/materials/CVS/Repository (added)
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Media/materials/CVS/Root (added)
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Media/materials/CVS/Tag (added)
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Media/materials/programs (added)
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Media/materials/programs/AmbientOneTexture.glsl (added)
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Media/materials/programs/Bloom_ps20.hlsl (added)
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Media/materials/programs/Bloom_vs11.hlsl (added)
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Media/materials/programs/Blur0_ps20.hlsl (added)
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Media/materials/programs/Blur0_vs.glsl (added)
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Media/materials/programs/Blur0_vs11.hlsl (added)
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Media/materials/programs/Blur1_ps20.hlsl (added)
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Media/materials/programs/Blur1_vs.glsl (added)
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Media/materials/programs/Blur1_vs11.hlsl (added)
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Media/materials/programs/Blur_ps.glsl (added)
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Media/materials/programs/CVS (added)
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Media/materials/programs/CVS/Entries (added)
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Media/materials/programs/CVS/Repository (added)
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Media/materials/programs/CVS/Root (added)
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Media/materials/programs/CVS/Tag (added)
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Media/materials/programs/Combine_fp.cg (added)
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Media/materials/programs/DOF_ps.cg (added)
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Media/materials/programs/DepthShadowmap.hlsl (added)
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Media/materials/programs/DepthShadowmapCasterFp.glsl (added)
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Media/materials/programs/DepthShadowmapCasterVp.glsl (added)
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Media/materials/programs/DepthShadowmapNormalMapReceiverFp.glsl (added)
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Media/materials/programs/DepthShadowmapNormalMapReceiverVp.glsl (added)
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Media/materials/programs/DepthShadowmapReceiverFp.glsl (added)
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Media/materials/programs/DepthShadowmapReceiverVp.glsl (added)
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Media/materials/programs/Example_Basic.cg (added)
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Media/materials/programs/Example_Basic.hlsl (added)
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Media/materials/programs/Example_BumpMapping.cg (added)
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Media/materials/programs/Example_CelShading.cg (added)
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Media/materials/programs/Example_Fresnel.cg (added)
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Media/materials/programs/Example_FresnelPS.asm (added)
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Media/materials/programs/Example_Projection.cg (added)
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Media/materials/programs/GlassFP.cg (added)
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Media/materials/programs/Grass.cg (added)
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Media/materials/programs/GrayScale.cg (added)
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Media/materials/programs/HeatVision.cg (added)
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Media/materials/programs/InvertFP.cg (added)
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Media/materials/programs/LaplaceFP.cg (added)
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Media/materials/programs/Ocean2GLSL.frag (added)
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Media/materials/programs/Ocean2GLSL.vert (added)
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Media/materials/programs/Ocean2HLSL_Cg.frag (added)
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Media/materials/programs/Ocean2HLSL_Cg.vert (added)
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Media/materials/programs/OffsetMapping.cg (added)
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Media/materials/programs/OffsetMapping.hlsl (added)
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Media/materials/programs/OffsetMappingFp.glsl (added)
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Media/materials/programs/OffsetMappingVp.glsl (added)
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Media/materials/programs/OffsetMapping_specular.asm (added)
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Media/materials/programs/OldMovieFP.cg (added)
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Media/materials/programs/OldTV.cg (added)
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Media/materials/programs/PosterizeFP.cg (added)
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Media/materials/programs/SharpenEdgesFP.cg (added)
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Media/materials/programs/StdQuad_vp.cg (added)
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Media/materials/programs/StdQuad_vp.glsl (added)
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Media/materials/programs/TilingFP.cg (added)
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Media/materials/programs/crowdVp.glsl (added)
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Media/materials/programs/hdr.cg (added)
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Media/materials/programs/hdr.hlsl (added)
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Media/materials/programs/hdr_bloom.glsl (added)
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Media/materials/programs/hdr_downscale2x2luminence.glsl (added)
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Media/materials/programs/hdr_downscale3x3.glsl (added)
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Media/materials/programs/hdr_downscale3x3brightpass.glsl (added)
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Media/materials/programs/hdr_finalToneMapping.glsl (added)
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Media/materials/programs/hdr_tonemap_util.glsl (added)
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Media/materials/programs/instancing.cg (added)
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Media/materials/programs/instancingVp.glsl (added)
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Media/materials/programs/oceanGLSL.frag (added)
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Media/materials/programs/oceanGLSL.vert (added)
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Media/materials/programs/oceanHLSL_Cg.frag (added)
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Media/materials/programs/oceanHLSL_Cg.vert (added)
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Media/materials/programs/skinningTwoWeightsShadowCasterVp.glsl (added)
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Media/materials/programs/skinningTwoWeightsVp.glsl (added)
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Media/materials/programs/varianceshadowcasterfp.cg (added)
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Media/materials/programs/varianceshadowcastervp.cg (added)
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Media/materials/programs/varianceshadowreceiverfp.cg (added)
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Media/materials/programs/varianceshadowreceivervp.cg (added)
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Media/materials/scripts (added)
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Media/materials/scripts/BlackAndWhite.material (added)
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Media/materials/scripts/Bloom.material (added)
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Media/materials/scripts/CVS (added)
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Media/materials/scripts/CVS/Entries (added)
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Media/materials/scripts/CVS/Repository (added)
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Media/materials/scripts/CVS/Root (added)
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Media/materials/scripts/CVS/Tag (added)
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Media/materials/scripts/DOF.material (added)
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Media/materials/scripts/DepthShadowmap.material (added)
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Media/materials/scripts/Embossed.material (added)
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Media/materials/scripts/Example-DynTex.material (added)
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Media/materials/scripts/Example-Water.material (added)
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Media/materials/scripts/Example.material (added)
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Media/materials/scripts/Examples-Advanced.material (added)
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Media/materials/scripts/Examples.compositor (added)
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Media/materials/scripts/Examples.program (added)
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Media/materials/scripts/Glass.material (added)
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Media/materials/scripts/HeatVision.material (added)
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Media/materials/scripts/Hurt.material (added)
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Media/materials/scripts/Invert.material (added)
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Media/materials/scripts/Laplace.material (added)
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Media/materials/scripts/MotionBlur.material (added)
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Media/materials/scripts/Ocean.controls (added)
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Media/materials/scripts/Ocean.material (added)
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Media/materials/scripts/OffsetMapping.material (added)
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Media/materials/scripts/Ogre.material (added)
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Media/materials/scripts/OldMovie.material (added)
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Media/materials/scripts/OldTV.material (added)
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Media/materials/scripts/Posterize.material (added)
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Media/materials/scripts/RZR-002.material (added)
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Media/materials/scripts/SharpenEdges.material (added)
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Media/materials/scripts/StdQuad_vp.program (added)
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Media/materials/scripts/Tiling.material (added)
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Media/materials/scripts/VarianceShadowmap.material (added)
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Media/materials/scripts/facial.material (added)
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Media/materials/scripts/hdr.material (added)
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Media/materials/scripts/instancing.material (added)
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Media/materials/scripts/smoke.material (added)
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Media/materials/textures (added)
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Media/materials/textures/10points.png (added)
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Media/materials/textures/1D_Noise.png (added)
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Media/materials/textures/1D_Noise2.png (added)
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Media/materials/textures/8x8PagesSplotches2.png (added)
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Media/materials/textures/BeachStones.jpg (added)
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Media/materials/textures/BumpyMetal.jpg (added)
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Media/materials/textures/CVS (added)
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Media/materials/textures/CVS/Entries (added)
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Media/materials/textures/CVS/Repository (added)
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Media/materials/textures/CVS/Root (added)
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Media/materials/textures/CVS/Tag (added)
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Media/materials/textures/Chrome.jpg (added)
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Media/materials/textures/Dirt.jpg (added)
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Media/materials/textures/Dr_Bunsen_Head.jpg (added)
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Media/materials/textures/GLX_icon.png (added)
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Media/materials/textures/GreenSkin.jpg (added)
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Media/materials/textures/HeatLookup.tga (added)
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Media/materials/textures/HeatNoise.tga (added)
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Media/materials/textures/MtlPlat2.jpg (added)
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Media/materials/textures/NMBalls.png (added)
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Media/materials/textures/NMBumpsOut.png (added)
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Media/materials/textures/NMHollyBumps.png (added)
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Media/materials/textures/NMStripes.png (added)
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Media/materials/textures/NPRMetallic.tga (added)
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Media/materials/textures/NoiseVolume.dds (added)
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Media/materials/textures/RZR-002.png (added)
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Media/materials/textures/Random3D.dds (added)
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Media/materials/textures/RustedMetal.jpg (added)
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Media/materials/textures/RustyBarrel.png (added)
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Media/materials/textures/RustySteel.jpg (added)
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Media/materials/textures/Sepia1D.tga (added)
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Media/materials/textures/Water01.jpg (added)
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Media/materials/textures/Water02.jpg (added)
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Media/materials/textures/WaterNormal1.tga (added)
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Media/materials/textures/WaterNormal2.tga (added)
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Media/materials/textures/WeirdEye.png (added)
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Media/materials/textures/WoodPallet.png (added)
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Media/materials/textures/atheneNormalMap.png (added)
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Media/materials/textures/aureola.png (added)
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Media/materials/textures/basic_droplet.png (added)
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Media/materials/textures/blue_jaiqua.jpg (added)
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Media/materials/textures/cel_shading_diffuse.png (added)
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Media/materials/textures/cel_shading_edge.png (added)
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Media/materials/textures/cel_shading_specular.png (added)
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Media/materials/textures/clouds.jpg (added)
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Media/materials/textures/cursor.png (added)
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Media/materials/textures/dirt01.jpg (added)
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Media/materials/textures/dkyellow.png (added)
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Media/materials/textures/droplet.png (added)
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Media/materials/textures/egyptrockyfull.jpg (added)
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Media/materials/textures/flare.png (added)
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Media/materials/textures/flaretrail.png (added)
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Media/materials/textures/fw12b.jpg (added)
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Media/materials/textures/gras_02.png (added)
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Media/materials/textures/grass_1024.jpg (added)
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Media/materials/textures/nm_bk.png (added)
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Media/materials/textures/nm_dn.png (added)
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Media/materials/textures/nm_fr.png (added)
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Media/materials/textures/nm_lf.png (added)
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Media/materials/textures/nm_rt.png (added)
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Media/materials/textures/nm_up.png (added)
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Media/materials/textures/normalNoiseColor.png (added)
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Media/materials/textures/nskingr.jpg (added)
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Media/materials/textures/ogreborder.png (added)
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Media/materials/textures/ogreborderUp.png (added)
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Media/materials/textures/ogrebordercenter.png (added)
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Media/materials/textures/ogregui.tga (added)
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Media/materials/textures/ogrelogo-small.jpg (added)
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Media/materials/textures/ogrelogo.png (added)
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Media/materials/textures/perlinvolume.dds (added)
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Media/materials/textures/r2skin.jpg (added)
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Media/materials/textures/ribbonband.png (added)
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Media/materials/textures/rockwall.tga (added)
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Media/materials/textures/rockwall_NH.tga (added)
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Media/materials/textures/scr-back.png (added)
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Media/materials/textures/scr-down-p.png (added)
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Media/materials/textures/scr-down.png (added)
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Media/materials/textures/scr-thumb.png (added)
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Media/materials/textures/scr-up-p.png (added)
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Media/materials/textures/scr-up.png (added)
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Media/materials/textures/smoke.png (added)
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Media/materials/textures/smokecolors.png (added)
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Media/materials/textures/snow_1024.jpg (added)
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Media/materials/textures/spacesky.jpg (added)
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Media/materials/textures/spheremap.png (added)
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Media/materials/textures/steelhead.png (added)
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Media/materials/textures/terr_dirt-grass.jpg (added)
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Media/materials/textures/terr_rock-dirt.jpg (added)
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Media/materials/textures/terr_rock6.jpg (added)
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Media/materials/textures/terrain.png (added)
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Media/materials/textures/terrain_detail.jpg (added)
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Media/materials/textures/terrain_texture.jpg (added)
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Media/materials/textures/texmap2.jpg (added)
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Media/materials/textures/waveNM.png (added)
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Media/materials/textures/waves2.dds (added)
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Media/models (added)
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Media/models/Barrel.mesh (added)
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Media/models/CVS (added)
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Media/models/CVS/Entries (added)
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Media/models/CVS/Repository (added)
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Media/models/CVS/Root (added)
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Media/models/CVS/Tag (added)
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Media/models/RZR-002.mesh (added)
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Media/models/WoodPallet.mesh (added)
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Media/models/athene.mesh (added)
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Media/models/column.mesh (added)
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Media/models/cube.mesh (added)
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Media/models/facial.mesh (added)
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Media/models/fish.mesh (added)
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Media/models/fish.skeleton (added)
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Media/models/geosphere4500.mesh (added)
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Media/models/geosphere8000.mesh (added)
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Media/models/jaiqua.mesh (added)
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Media/models/jaiqua.skeleton (added)
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Media/models/knot.mesh (added)
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Media/models/ninja.mesh (added)
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Media/models/ninja.skeleton (added)
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Media/models/ogrehead.mesh (added)
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Media/models/razor.mesh (added)
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Media/models/robot.mesh (added)
-
Media/models/robot.skeleton (added)
-
Media/models/sphere.mesh (added)
-
Media/models/tudorhouse.mesh (added)
-
Media/overlays (added)
-
Media/overlays/BasicOgreGuiTemplates.inc (added)
-
Media/overlays/CVS (added)
-
Media/overlays/CVS/Entries (added)
-
Media/overlays/CVS/Repository (added)
-
Media/overlays/CVS/Root (added)
-
Media/overlays/CVS/Tag (added)
-
Media/overlays/Compositor.overlay (added)
-
Media/overlays/DP3.overlay (added)
-
Media/overlays/Example-CubeMapping.overlay (added)
-
Media/overlays/Example-DynTex.overlay (added)
-
Media/overlays/Example-Water.overlay (added)
-
Media/overlays/Shadows.overlay (added)
-
Media/packs (added)
-
Media/packs/CVS (added)
-
Media/packs/CVS/Entries (added)
-
Media/packs/CVS/Repository (added)
-
Media/packs/CVS/Root (added)
-
Media/packs/CVS/Tag (added)
-
Media/packs/OgreCore.zip (added)
-
Media/packs/cubemap.zip (added)
-
Media/packs/cubemapsJS.zip (added)
-
Media/packs/dragon.zip (added)
-
Media/packs/fresneldemo.zip (added)
-
Media/packs/ogretestmap.zip (added)
-
Media/packs/skybox.zip (added)
-
Media/particle (added)
-
Media/particle/CVS (added)
-
Media/particle/CVS/Entries (added)
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Media/particle/CVS/Repository (added)
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Media/particle/CVS/Root (added)
-
Media/particle/CVS/Tag (added)
-
Media/particle/Example-Water.particle (added)
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Media/particle/Example.particle (added)
-
Media/particle/emitted_emitter.particle (added)
-
Media/particle/smoke.particle (added)
-
Media/terrain.cfg (added)
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build (added)
-
build-script (added)
-
build-script-gentoo (added)
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build-script-tardis (added)
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build/Media (added)
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build/Media/CVS (added)
-
build/Media/CVS/Entries (added)
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build/Media/CVS/Repository (added)
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build/Media/CVS/Root (added)
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build/Media/CVS/Tag (added)
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build/Media/DeferredShadingMedia (added)
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build/Media/DeferredShadingMedia/COPYING (added)
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build/Media/DeferredShadingMedia/CVS (added)
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build/Media/DeferredShadingMedia/CVS/Entries (added)
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build/Media/DeferredShadingMedia/CVS/Repository (added)
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build/Media/DeferredShadingMedia/CVS/Root (added)
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build/Media/DeferredShadingMedia/CVS/Tag (added)
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build/Media/DeferredShadingMedia/DeferredShading (added)
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build/Media/DeferredShadingMedia/DeferredShading/CVS (added)
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build/Media/DeferredShadingMedia/DeferredShading/CVS/Entries (added)
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build/Media/DeferredShadingMedia/DeferredShading/CVS/Repository (added)
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build/Media/DeferredShadingMedia/DeferredShading/CVS/Root (added)
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build/Media/DeferredShadingMedia/DeferredShading/CVS/Tag (added)
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build/Media/DeferredShadingMedia/DeferredShading/material (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/CVS (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/CVS/Entries (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/CVS/Repository (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/CVS/Root (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/CVS/Tag (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/CVS (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/CVS/Entries (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/CVS/Repository (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/CVS/Root (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/CVS/Tag (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_notex_ps.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_ps.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/nm_vs.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/notex_ps.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/ps.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/glsl/vs.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/CVS (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/CVS/Entries (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/CVS/Repository (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/CVS/Root (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/CVS/Tag (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_notex_ps.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_ps.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/nm_vs.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/notex_ps.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/ps.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/material/hlsl/vs.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/CVS (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/CVS/Entries (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/CVS/Repository (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/CVS/Root (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/CVS/Tag (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/Ambient_ps.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/CVS (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/CVS/Entries (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/CVS/Repository (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/CVS/Root (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/CVS/Tag (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/GlobalLight_ps.glsl (added)
-
build/Media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_ps.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/LightMaterial_vs.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowColour_ps.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowDS_ps.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/ShowNormal_ps.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/SinglePass_ps.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/glsl/vs.glsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/hlsl (added)
-
build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/Ambient_ps.hlsl (added)
-
build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/CVS (added)
-
build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/CVS/Entries (added)
-
build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/CVS/Repository (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/CVS/Root (added)
-
build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/CVS/Tag (added)
-
build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/GlobalLight_ps.hlsl (added)
-
build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_ps.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/LightMaterial_vs.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowColour_ps.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowDS_ps.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/ShowNormal_ps.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/SinglePass_ps.hlsl (added)
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build/Media/DeferredShadingMedia/DeferredShading/post/hlsl/vs.hlsl (added)
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build/Media/DeferredShadingMedia/deferred.glsl.program (added)
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build/Media/DeferredShadingMedia/deferred.hlsl.program (added)
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build/Media/DeferredShadingMedia/deferred.material (added)
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build/Media/DeferredShadingMedia/deferred_post_debug.glsl.program (added)
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build/Media/DeferredShadingMedia/deferred_post_debug.hlsl.program (added)
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build/Media/DeferredShadingMedia/deferred_post_debug.material (added)
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build/Media/DeferredShadingMedia/deferred_post_minilight.glsl.program (added)
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build/Media/DeferredShadingMedia/deferred_post_minilight.hlsl.program (added)
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build/Media/DeferredShadingMedia/deferred_post_minilight.material (added)
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build/Media/DeferredShadingMedia/deferred_post_multipass.glsl.program (added)
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build/Media/DeferredShadingMedia/deferred_post_multipass.hlsl.program (added)
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build/Media/DeferredShadingMedia/deferred_post_multipass.material (added)
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build/Media/DeferredShadingMedia/deferred_post_onepass.glsl.program (added)
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build/Media/DeferredShadingMedia/deferred_post_onepass.hlsl.program (added)
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build/Media/DeferredShadingMedia/deferred_post_onepass.material (added)
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build/Media/DeferredShadingMedia/deferreddemo.material (added)
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build/Media/fonts (added)
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build/Media/fonts/CVS (added)
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build/Media/fonts/CVS/Entries (added)
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build/Media/fonts/CVS/Repository (added)
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build/Media/fonts/CVS/Root (added)
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build/Media/fonts/CVS/Tag (added)
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build/Media/fonts/bluebold.ttf (added)
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build/Media/fonts/bluecond.ttf (added)
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build/Media/fonts/bluehigh.ttf (added)
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build/Media/fonts/read_me.html (added)
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build/Media/fonts/sample.fontdef (added)
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build/Media/fonts/solo5.ttf (added)
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build/Media/gui (added)
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build/Media/gui/CVS (added)
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build/Media/gui/CVS/Entries (added)
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build/Media/gui/CVS/Repository (added)
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build/Media/gui/CVS/Root (added)
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build/Media/gui/CVS/Tag (added)
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build/Media/gui/CompositorDemo.layout (added)
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build/Media/gui/CompositorDemoCegui.config (added)
-
build/Media/gui/CrowdDemo.layout (added)
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build/Media/gui/Falagard.xsd (added)
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build/Media/gui/Font.xsd (added)
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build/Media/gui/GUILayout.xsd (added)
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build/Media/gui/GUIScheme.xsd (added)
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build/Media/gui/Imageset.xsd (added)
-
build/Media/gui/InstancingDemo.layout (added)
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build/Media/gui/OceanDemoCegui.config (added)
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build/Media/gui/OceanDemoLayout.xml (added)
-
build/Media/gui/TaharezLook.imageset (added)
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build/Media/gui/TaharezLook.looknfeel (added)
-
build/Media/gui/TaharezLook.tga (added)
-
build/Media/gui/TaharezLookSkin.scheme (added)
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build/Media/gui/TaharezLookWidgetAliases.scheme (added)
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build/Media/gui/bluehighway-10.font (added)
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build/Media/gui/bluehighway-12.font (added)
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build/Media/gui/bluehighway-8.font (added)
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build/Media/gui/cegui8.layout (added)
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build/Media/gui/facial.layout (added)
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build/Media/gui/ogregui.layout (added)
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build/Media/gui/shadows.layout (added)
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build/Media/materials (added)
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build/Media/materials/CVS (added)
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build/Media/materials/CVS/Entries (added)
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build/Media/materials/CVS/Repository (added)
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build/Media/materials/CVS/Root (added)
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build/Media/materials/CVS/Tag (added)
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build/Media/materials/programs (added)
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build/Media/materials/programs/AmbientOneTexture.glsl (added)
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build/Media/materials/programs/Bloom_ps20.hlsl (added)
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build/Media/materials/programs/Bloom_vs11.hlsl (added)
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build/Media/materials/programs/Blur0_ps20.hlsl (added)
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build/Media/materials/programs/Blur0_vs.glsl (added)
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build/Media/materials/programs/Blur0_vs11.hlsl (added)
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build/Media/materials/programs/Blur1_ps20.hlsl (added)
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build/Media/materials/programs/Blur1_vs.glsl (added)
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build/Media/materials/programs/Blur1_vs11.hlsl (added)
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build/Media/materials/programs/Blur_ps.glsl (added)
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build/Media/materials/programs/CVS (added)
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build/Media/materials/programs/CVS/Entries (added)
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build/Media/materials/programs/CVS/Repository (added)
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build/Media/materials/programs/CVS/Root (added)
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build/Media/materials/programs/CVS/Tag (added)
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build/Media/materials/programs/Combine_fp.cg (added)
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build/Media/materials/programs/DOF_ps.cg (added)
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build/Media/materials/programs/DepthShadowmap.hlsl (added)
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build/Media/materials/programs/DepthShadowmapCasterFp.glsl (added)
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build/Media/materials/programs/DepthShadowmapCasterVp.glsl (added)
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build/Media/materials/programs/DepthShadowmapNormalMapReceiverFp.glsl (added)
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build/Media/materials/programs/DepthShadowmapNormalMapReceiverVp.glsl (added)
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build/Media/materials/programs/DepthShadowmapReceiverFp.glsl (added)
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build/Media/materials/programs/DepthShadowmapReceiverVp.glsl (added)
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build/Media/materials/programs/Example_Basic.cg (added)
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build/Media/materials/programs/Example_Basic.hlsl (added)
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build/Media/materials/programs/Example_BumpMapping.cg (added)
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build/Media/materials/programs/Example_CelShading.cg (added)
-
build/Media/materials/programs/Example_Fresnel.cg (added)
-
build/Media/materials/programs/Example_FresnelPS.asm (added)
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build/Media/materials/programs/Example_Projection.cg (added)
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build/Media/materials/programs/GlassFP.cg (added)
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build/Media/materials/programs/Grass.cg (added)
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build/Media/materials/programs/GrayScale.cg (added)
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build/Media/materials/programs/HeatVision.cg (added)
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build/Media/materials/programs/InvertFP.cg (added)
-
build/Media/materials/programs/LaplaceFP.cg (added)
-
build/Media/materials/programs/Ocean2GLSL.frag (added)
-
build/Media/materials/programs/Ocean2GLSL.vert (added)
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build/Media/materials/programs/Ocean2HLSL_Cg.frag (added)
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build/Media/materials/programs/Ocean2HLSL_Cg.vert (added)
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build/Media/materials/programs/OffsetMapping.cg (added)
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build/Media/materials/programs/OffsetMapping.hlsl (added)
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build/Media/materials/programs/OffsetMappingFp.glsl (added)
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build/Media/materials/programs/OffsetMappingVp.glsl (added)
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build/Media/materials/programs/OffsetMapping_specular.asm (added)
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build/Media/materials/programs/OldMovieFP.cg (added)
-
build/Media/materials/programs/OldTV.cg (added)
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build/Media/materials/programs/PosterizeFP.cg (added)
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build/Media/materials/programs/SharpenEdgesFP.cg (added)
-
build/Media/materials/programs/StdQuad_vp.cg (added)
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build/Media/materials/programs/StdQuad_vp.glsl (added)
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build/Media/materials/programs/TilingFP.cg (added)
-
build/Media/materials/programs/crowdVp.glsl (added)
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build/Media/materials/programs/hdr.cg (added)
-
build/Media/materials/programs/hdr.hlsl (added)
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build/Media/materials/programs/hdr_bloom.glsl (added)
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build/Media/materials/programs/hdr_downscale2x2luminence.glsl (added)
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build/Media/materials/programs/hdr_downscale3x3.glsl (added)
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build/Media/materials/programs/hdr_downscale3x3brightpass.glsl (added)
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build/Media/materials/programs/hdr_finalToneMapping.glsl (added)
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build/Media/materials/programs/hdr_tonemap_util.glsl (added)
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build/Media/materials/programs/instancing.cg (added)
-
build/Media/materials/programs/instancingVp.glsl (added)
-
build/Media/materials/programs/oceanGLSL.frag (added)
-
build/Media/materials/programs/oceanGLSL.vert (added)
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build/Media/materials/programs/oceanHLSL_Cg.frag (added)
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build/Media/materials/programs/oceanHLSL_Cg.vert (added)
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build/Media/materials/programs/skinningTwoWeightsShadowCasterVp.glsl (added)
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build/Media/materials/programs/skinningTwoWeightsVp.glsl (added)
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build/Media/materials/programs/varianceshadowcasterfp.cg (added)
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build/Media/materials/programs/varianceshadowcastervp.cg (added)
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build/Media/materials/programs/varianceshadowreceiverfp.cg (added)
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build/Media/materials/programs/varianceshadowreceivervp.cg (added)
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build/Media/materials/scripts (added)
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build/Media/materials/scripts/BlackAndWhite.material (added)
-
build/Media/materials/scripts/Bloom.material (added)
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build/Media/materials/scripts/CVS (added)
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build/Media/materials/scripts/CVS/Entries (added)
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build/Media/materials/scripts/CVS/Repository (added)
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build/Media/materials/scripts/CVS/Root (added)
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build/Media/materials/scripts/CVS/Tag (added)
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build/Media/materials/scripts/DOF.material (added)
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build/Media/materials/scripts/DepthShadowmap.material (added)
-
build/Media/materials/scripts/Embossed.material (added)
-
build/Media/materials/scripts/Example-DynTex.material (added)
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build/Media/materials/scripts/Example-Water.material (added)
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build/Media/materials/scripts/Example.material (added)
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build/Media/materials/scripts/Examples-Advanced.material (added)
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build/Media/materials/scripts/Examples.compositor (added)
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build/Media/materials/scripts/Examples.program (added)
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build/Media/materials/scripts/Glass.material (added)
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build/Media/materials/scripts/HeatVision.material (added)
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build/Media/materials/scripts/Hurt.material (added)
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build/Media/materials/scripts/Invert.material (added)
-
build/Media/materials/scripts/Laplace.material (added)
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build/Media/materials/scripts/MotionBlur.material (added)
-
build/Media/materials/scripts/Ocean.controls (added)
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build/Media/materials/scripts/Ocean.material (added)
-
build/Media/materials/scripts/OffsetMapping.material (added)
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build/Media/materials/scripts/Ogre.material (added)
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build/Media/materials/scripts/OldMovie.material (added)
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build/Media/materials/scripts/OldTV.material (added)
-
build/Media/materials/scripts/Posterize.material (added)
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build/Media/materials/scripts/RZR-002.material (added)
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build/Media/materials/scripts/SharpenEdges.material (added)
-
build/Media/materials/scripts/StdQuad_vp.program (added)
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build/Media/materials/scripts/Tiling.material (added)
-
build/Media/materials/scripts/VarianceShadowmap.material (added)
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build/Media/materials/scripts/facial.material (added)
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build/Media/materials/scripts/hdr.material (added)
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build/Media/materials/scripts/instancing.material (added)
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build/Media/materials/scripts/smoke.material (added)
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build/Media/materials/textures (added)
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build/Media/materials/textures/10points.png (added)
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build/Media/materials/textures/1D_Noise.png (added)
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build/Media/materials/textures/1D_Noise2.png (added)
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build/Media/materials/textures/8x8PagesSplotches2.png (added)
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build/Media/materials/textures/BeachStones.jpg (added)
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build/Media/materials/textures/BumpyMetal.jpg (added)
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build/Media/materials/textures/CVS (added)
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build/Media/materials/textures/CVS/Entries (added)
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build/Media/materials/textures/CVS/Repository (added)
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build/Media/materials/textures/CVS/Root (added)
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build/Media/materials/textures/CVS/Tag (added)
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build/Media/materials/textures/Chrome.jpg (added)
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build/Media/materials/textures/Dirt.jpg (added)
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build/Media/materials/textures/Dr_Bunsen_Head.jpg (added)
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build/Media/materials/textures/GLX_icon.png (added)
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build/Media/materials/textures/GreenSkin.jpg (added)
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build/Media/materials/textures/HeatLookup.tga (added)
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build/Media/materials/textures/HeatNoise.tga (added)
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build/Media/materials/textures/MtlPlat2.jpg (added)
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build/Media/materials/textures/NMBalls.png (added)
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build/Media/materials/textures/NMBumpsOut.png (added)
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build/Media/materials/textures/NMHollyBumps.png (added)
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build/Media/materials/textures/NMStripes.png (added)
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build/Media/materials/textures/NPRMetallic.tga (added)
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build/Media/materials/textures/NoiseVolume.dds (added)
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build/Media/materials/textures/RZR-002.png (added)
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build/Media/materials/textures/Random3D.dds (added)
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build/Media/materials/textures/RustedMetal.jpg (added)
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build/Media/materials/textures/RustyBarrel.png (added)
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build/Media/materials/textures/RustySteel.jpg (added)
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build/Media/materials/textures/Sepia1D.tga (added)
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build/Media/materials/textures/Water01.jpg (added)
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build/Media/materials/textures/Water02.jpg (added)
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build/Media/materials/textures/WaterNormal1.tga (added)
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build/Media/materials/textures/WaterNormal2.tga (added)
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build/Media/materials/textures/WeirdEye.png (added)
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build/Media/particle/Example-Water.particle (added)
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cmake (added)
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cmake/FindOGRE.cmake (added)
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main.cpp (deleted)
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media.cfg (added)
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src (added)
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src/ExampleApplication.h (added)
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src/ExampleFrameListener.h (added)
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src/ExampleLoadingBar.h (added)
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src/main.cpp (added)
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/code/branches/tutorial/Tutorial/CMakeLists.txt
r20 r30 1 PROJECT (Tutorial)1 PROJECT(Tutorial) 2 2 3 SET (MAIN_SRCmain.cpp)3 SET(SRC_FILES src/main.cpp) 4 4 5 ADD_EXECUTABLE (main ${MAIN_SRC})5 SET(INC_FILES src/ExampleApplication.h src/ExampleFrameListener.h src/ExampleLoadingBar.h) 6 6 7 # find OGRE 8 FIND_LIBRARY (OGRE_LIBS NAMES OGRE 9 PATH /usr/lib /usr/local/lib /usr/pack/ogre-1.4.5-sd/i686-debian-linux3.1/lib/pkgconfig) 10 IF (OGRE_LIBS) 11 TARGET_ADD_LIBRARY (main OGRE_LIBS) 12 TARGET_LINK_LIBRARIES (main OGRE_LIBS) 13 ENDIF (OGRE_LIBS) 7 #This sets where to look for "Find*.cmake" files 8 SET(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) 9 #Performs the search and sets the variables 10 FIND_PACKAGE(OGRE) 11 FIND_PACKAGE(OIS) 14 12 15 # find OIS 16 FIND_LIBRARY (OIS_LIBS NAMES OIS 17 PATH /usr/lib /usr/local/lib /usr/pack/ois-1.0-sd/i686-debian-linux3.1/lib/pkgconfig) 18 IF (OIS_LIBS) 19 ADD_LIBRARY (OIS_LIBS) 20 TARGET_LINK_LIBRARIES (main OIS_LIBS) 21 ENDIF (OIS_LIBS) 13 #Sets the search paths for the linking 14 LINK_DIRECTORIES(${OGRE_LIB_DIR} ${OIS_LIB_DIR}) 15 #Sets the search path for include files 16 INCLUDE_DIRECTORIES(${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR}) 22 17 23 INCLUDE_DIRECTORIES (. /usr/pack/ois-1.0-sd/i686-debian-linux3.1/include /usr/pack/ogre-1.4.5-sd/i686-debian-linux3.1/include) 18 #Creates an executable 19 ADD_EXECUTABLE(build/main ${SRC_FILES} ${INC_FILES}) 20 #Links the executable against Ogre 21 TARGET_LINK_LIBRARIES(build/main ${OGRE_LIBRARIES} ${OIS_LIBRARIES}) 22 23 #Sets the install path 24 INSTALL(TARGETS build/main DESTINATION bin)
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