Changeset 9965 in orxonox.OLD for branches/playability/src/world_entities/space_ships/space_ship.h
- Timestamp:
- Nov 28, 2006, 11:54:34 PM (17 years ago)
- File:
-
- 1 edited
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branches/playability/src/world_entities/space_ships/space_ship.h
r9963 r9965 48 48 virtual void process(const Event &event); 49 49 50 inline WeaponManager getWeaponManagerSecondary() { return this->secWeaponMan; }; 51 50 52 //Functions for GUI 51 53 inline float getShieldCur() { return this->shieldCur; }; //!< returns current shield value … … 68 70 void regen(float time); //!< handler for shield and electronic regeneration 69 71 70 WeaponManager primWeaponMan; //!< the primary weapon manager: managing a list of energy weapons to wepaon-slot mapping 72 void weaponRegen(float time); //!< weapon energy regeneration 73 74 //WeaponManager weaponMan; //!< the primary weapon manager: managing a list of energy weapons to wepaon-slot mapping 71 75 WeaponManager secWeaponMan; //!< the secondary weapon manager: managing a list of special weapons to weapon-slot mapping 72 76 short supportedPlaymodes; //!< What Playmodes are Supported in this Playable. 73 77 Playable::Playmode playmode; //!< The current playmode. 74 bool bPrimFire;75 78 bool bSecFire; 76 79 … … 98 101 int weaponEnergyUsed; 99 102 float weaponEnergyShare; 103 float weaponEnergyRegen; 100 104 int weaponSpecialSlot; //!< number of special weapon slots 101 105 int weaponSpecialUsed; 102 106 103 int reactorOutput; //!< reactor output 104 int reactorCapacity; //!< reactor capacity 105 107 float reactorOutput; //!< reactor output 108 float reactorCapacity; //!< reactor capacity 106 109 107 110 int curWeaponPrimary; //!< current primary weapon config
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