Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Nov 28, 2006, 11:54:34 PM (17 years ago)
Author:
marcscha
Message:

Modifications to ship, HUD,.. see changelog

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/space_ships/space_ship.h

    r9963 r9965  
    4848    virtual void process(const Event &event);
    4949
     50    inline WeaponManager getWeaponManagerSecondary() { return this->secWeaponMan; };
     51
    5052    //Functions for GUI
    5153    inline float getShieldCur() { return this->shieldCur; };        //!< returns current shield value
     
    6870    void regen(float time);  //!< handler for shield and electronic regeneration
    6971
    70     WeaponManager         primWeaponMan;      //!< the primary weapon manager: managing a list of energy weapons to wepaon-slot mapping
     72    void weaponRegen(float time);   //!< weapon energy regeneration
     73
     74    //WeaponManager         weaponMan;      //!< the primary weapon manager: managing a list of energy weapons to wepaon-slot mapping
    7175    WeaponManager         secWeaponMan;       //!< the secondary weapon manager: managing a list of special weapons to weapon-slot mapping
    7276    short                 supportedPlaymodes; //!< What Playmodes are Supported in this Playable.
    7377    Playable::Playmode    playmode;           //!< The current playmode.
    74     bool                  bPrimFire;
    7578    bool                  bSecFire;
    7679
     
    98101    int         weaponEnergyUsed;
    99102    float       weaponEnergyShare;
     103    float       weaponEnergyRegen;
    100104    int         weaponSpecialSlot;  //!< number of special weapon slots
    101105    int         weaponSpecialUsed;
    102106
    103     int         reactorOutput;      //!< reactor output
    104     int         reactorCapacity;    //!< reactor capacity
    105 
     107    float       reactorOutput;      //!< reactor output
     108    float       reactorCapacity;    //!< reactor capacity
    106109
    107110    int         curWeaponPrimary;   //!< current primary weapon config
Note: See TracChangeset for help on using the changeset viewer.