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Timestamp:
Jan 3, 2014, 3:41:45 PM (12 years ago)
Author:
landauf
Message:

neither ParticleSpawner nor the explosion_ object need to be MovableEntities since they are all attached to BigExplosion which is itself movable.
if you want the explosion particles to move in local space (i.e. if you want to avoid the smoke- and fire-tail of a moving explosion) use a different particle-effect which has the "local_space" property set to "true".

File:
1 edited

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  • code/trunk/src/orxonox/worldentities/BigExplosion.h

    r9951 r9952  
    6060            bool                  bStop_;
    6161
    62             MobileEntity*         explosion_;
     62            StaticEntity*         explosion_;
    6363
    6464            MovableEntity*        debrisEntity1_;
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