Changeset 9950 in orxonox.OLD for branches/playability/src/world_entities/space_ships/space_ship.h
- Timestamp:
- Nov 23, 2006, 11:44:35 AM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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branches/playability/src/world_entities/space_ships/space_ship.h
r9949 r9950 47 47 virtual void process(const Event &event); 48 48 49 //Functions for GUI 50 virtual int getShieldCur(); //!< returns current shield value 51 virtual int getShieldMax(); //!< returns maximum shield value 52 53 virtual int getArmorCur(); //!< returns current armor value 54 virtual int getArmorMax(); //!< returns current armor value 55 56 virtual int getElectronicCur(); //!< returns current electronic value 57 virtual int getElectronicMax(); //!< returns current electronic value 58 59 //damage handler 60 virtual void damage(int pDamage, int eDamage); //!< pDamage physical damage, eDamage electronic damage 61 49 62 private: 50 63 void init(); … … 52 65 void calculateVelocity(float time); 53 66 67 void shield(); //!< shield handeler 54 68 55 int shield; //!< current shield 56 int shieldMax; //!< maximum shield 57 float shieldEnergyShare; //!< percentage of reactor output 69 //ship atributes 70 int shieldCur; //!< current shield 71 int shieldMax; //!< maximum shield 72 float shieldEnergyShare; //!< percentage of reactor output 73 int shieldRegen; //!< shield regeneration rate 74 int shieldTH; //!< shield threshhold for reactivation 75 bool shieldActive; //!< wheather the shield is working 58 76 59 int armor;//!< current armor60 int armorMax;//!< maximum armor77 int armorCur; //!< current armor 78 int armorMax; //!< maximum armor 61 79 62 int electronic;//!< current electronic63 int electronicMax;//!< maximum electronic80 int electronicCur; //!< current electronic 81 int electronicMax; //!< maximum electronic 64 82 65 int engineSpeed;//!< speed output66 intenginePowerConsume; //!< energy needed67 float engineEnergyShare;//!< percentage of reactor output83 int engineSpeedCur; //!< speed output 84 int enginePowerConsume; //!< energy needed 85 float engineEnergyShare; //!< percentage of reactor output 68 86 69 int weaponEnergySlot;//!< number of energy weapon slots70 intweaponEnergyUsed;71 floatweaponEnergyShare;72 int weaponSpecialSlot;//!< number of special weapon slots73 intweaponSpecialUsed;87 int weaponEnergySlot; //!< number of energy weapon slots 88 int weaponEnergyUsed; 89 float weaponEnergyShare; 90 int weaponSpecialSlot; //!< number of special weapon slots 91 int weaponSpecialUsed; 74 92 75 int reactorOutput;//!< reactor output76 int reactorCapacity;//!< reactor capacity93 int reactorOutput; //!< reactor output 94 int reactorCapacity; //!< reactor capacity 77 95 78 96 bool bUp; //!< up button pressed.
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