Changeset 9939 for code/trunk/src/modules/objects/ForceField.cc
- Timestamp:
- Dec 21, 2013, 11:16:54 PM (10 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/modules/objects/ForceField.cc
r9667 r9939 45 45 /*static*/ const std::string ForceField::modeSphere_s = "sphere"; 46 46 /*static*/ const std::string ForceField::modeInvertedSphere_s = "invertedSphere"; 47 48 /*static*/ const std::string ForceField::modeHomogen_s = "homogen"; 49 47 50 /*static*/ const std::string ForceField::modeNewtonianGravity_s = "newtonianGravity"; 48 51 /*static*/ const float ForceField::gravConstant_ = 6.673e-11; 49 52 /*static*/ const float ForceField::attenFactor_ = 1; 53 50 54 51 55 /** … … 89 93 XMLPortParam(ForceField, "length", setLength , getLength , xmlelement, mode).defaultValues(2000); 90 94 XMLPortParam(ForceField, "mode", setMode, getMode, xmlelement, mode); 95 XMLPortParam(ForceField, "forcedirection", setForceDirection, getForceDirection, xmlelement, mode).defaultValues(Vector3(0,-400,0)); 91 96 } 92 97 … … 196 201 } 197 202 } 203 else if(this->mode_ == forceFieldMode::homogen) 204 { 205 // Iterate over all objects that could possibly be affected by the ForceField. 206 for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) 207 { 208 Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition(); 209 float distance = distanceVector.length(); 210 if (distance < this->radius_ && distance > this->massRadius_) 211 { 212 // Add a Acceleration in forceDirection_. 213 // Vector3(0,0,0) is the direction, where the force should work. 214 it->addAcceleration(forceDirection_ , Vector3(0,0,0)); 215 } 216 } 217 } 198 218 } 199 219 … … 214 234 else if(mode == ForceField::modeNewtonianGravity_s) 215 235 this->mode_ = forceFieldMode::newtonianGravity; 236 237 else if(mode == ForceField::modeHomogen_s) 238 this->mode_ = forceFieldMode::homogen; 239 216 240 else 217 241 { … … 239 263 case forceFieldMode::newtonianGravity: 240 264 return ForceField::modeNewtonianGravity_s; 265 266 case forceFieldMode::homogen: 267 return ForceField::modeHomogen_s; 268 241 269 default: 242 270 return ForceField::modeTube_s;
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