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Timestamp:
Nov 5, 2006, 9:07:04 PM (18 years ago)
Author:
bottac
Message:

CrPhysicsFullWalk on Static Models and BSP Patches almost working. libODE≥0.7 required.
Screenshot: http://people.ee.ethz.ch/~bottac/Collision_ODE/

File:
1 edited

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  • branches/ODE/src/world_entities/creatures/fps_player.cc

    r9869 r9919  
    3939
    4040#include "shared_network_data.h"
     41#include "terrain.h"
    4142
    4243
     
    167168
    168169    //subscribe to collision reaction
    169   this->subscribeReaction(CREngine::CR_PHYSICS_FULL_WALK, BspEntity::staticClassID());
     170  //this->subscribeReaction(CREngine::CR_PHYSICS_FULL_WALK, BspEntity::staticClassID());
     171this->subscribeReaction(CREngine::CR_PHYSICS_FULL_WALK, Terrain::staticClassID());
    170172
    171173  this->initWeapon = false;
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