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Ignore:
Timestamp:
Dec 16, 2013, 3:43:45 PM (10 years ago)
Author:
smerkli
Message:

Merged sfxThilo branch, things seem to be working fine

Location:
code/branches/presentationHS13
Files:
2 edited

Legend:

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  • code/branches/presentationHS13

  • code/branches/presentationHS13/src/modules/pong/PongBall.h

    r9667 r9918  
    4242#include "worldentities/MovableEntity.h"
    4343
     44
    4445namespace orxonox
    4546{
     
    6364
    6465            virtual void tick(float dt);
     66
     67            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
    6568
    6669            /**
     
    123126            static const float MAX_REL_Z_VELOCITY;
    124127
     128            void setDefScoreSound(const std::string& engineSound);
     129            const std::string& getDefScoreSound();
     130            void setDefBatSound(const std::string& engineSound);
     131            const std::string& getDefBatSound();
     132            void setDefBoundarySound(const std::string& engineSound);
     133            const std::string& getDefBoundarySound();
     134
    125135        private:
    126136            void registerVariables();
     
    135145            unsigned int* batID_; //!< The object IDs of the bats, to be able to synchronize them over the network.
    136146            float relMercyOffset_; //!< Offset, that makes the player not loose, when, in all fairness, he would have.
     147            WorldSound* defScoreSound_;
     148            WorldSound* defBatSound_;
     149            WorldSound* defBoundarySound_;
    137150    };
    138151}
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