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Timestamp:
Dec 16, 2013, 3:06:08 PM (12 years ago)
Author:
georgr
Message:

watch out for sensitivity! IR input now working, still trying to fix roll

File:
1 edited

Legend:

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  • code/branches/wiimote/src/libraries/core/input/Mouse.cc

    r9667 r9911  
    7979            IntVector2 abs(e.state.X.abs, e.state.Y.abs);
    8080            IntVector2 rel(e.state.X.rel, e.state.Y.rel);
     81            orxout()<<"absolute x,y: " << abs.x<< ", " << abs.y << endl;
     82            orxout()<<"relative x,y: " << rel.x<< ", " << rel.y << endl;
    8183            IntVector2 clippingSize(e.state.width, e.state.height);
    8284            for (unsigned int i = 0; i < inputStates_.size(); ++i)
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