Changeset 9895 for data/contentcreation/pps/noep/HeavyCruiser/INFO.txt
- Timestamp:
- Dec 15, 2013, 3:59:16 PM (10 years ago)
- File:
-
- 1 edited
Legend:
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data/contentcreation/pps/noep/HeavyCruiser/INFO.txt
r9794 r9895 22 22 Fix: Redesign Turret class. -> MovableEntity? ShipPart? 23 23 24 - Only Pawns are able to receive hits. However Pawns require every object to have their own weapons, shields etc.25 Fix: Create an entirelly new class/interface(?), DestructibleEntity. It can be used for ShipParts, Asteroids, Turrets etc.24 - Only Pawns are able to receive hits. However Pawns are dynamic entities, which cannot be attached to another. 25 Fix: Major changes in the code-structure of Pawns/Entities required. There should be destructible not-dynamic entities. 26 26 27 27 … … 82 82 - /src/orxonox/worldentities/pawns -> Create BigShip.cc and BigShip.h, inherit from SpaceShip 83 83 - Damage can be shared with sub-parts. (Implement new HUD, which shows sub-parts health?) 84 ?- How to man ge/list sub-parts? Arrays?84 ?- How to manage/list sub-parts? Arrays? 85 85 - Modify damage() as needed, calls damagePart() 86 86 - Spread damage relative to how much of the overall health a part has.
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