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Ignore:
Timestamp:
Dec 15, 2013, 3:59:16 PM (10 years ago)
Author:
noep
Message:

Updated HeavyCruiser files

File:
1 edited

Legend:

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  • data/contentcreation/pps/noep/HeavyCruiser/INFO.txt

    r9794 r9895  
    2222  Fix:  Redesign Turret class. -> MovableEntity? ShipPart?
    2323
    24 - Only Pawns are able to receive hits. However Pawns require every object to have their own weapons, shields etc.
    25   Fix:  Create an entirelly new class/interface(?), DestructibleEntity. It can be used for ShipParts, Asteroids, Turrets etc.
     24- Only Pawns are able to receive hits. However Pawns are dynamic entities, which cannot be attached to another.
     25  Fix:  Major changes in the code-structure of Pawns/Entities required. There should be destructible not-dynamic entities.
    2626
    2727
     
    8282    - /src/orxonox/worldentities/pawns -> Create BigShip.cc and BigShip.h, inherit from SpaceShip
    8383    - Damage can be shared with sub-parts. (Implement new HUD, which shows sub-parts health?)
    84      ?- How to mange/list sub-parts? Arrays?
     84     ?- How to manage/list sub-parts? Arrays?
    8585      - Modify damage() as needed, calls damagePart()
    8686      - Spread damage relative to how much of the overall health a part has.
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