- Timestamp:
- Dec 9, 2013, 4:06:38 PM (10 years ago)
- File:
-
- 1 edited
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code/branches/sfxThilo/data/levels/lastTeamStandingII.oxw
r9348 r9889 27 27 skybox = "Orxonox/skyBoxBasic" 28 28 > 29 <WorldAmbientSound source="Nebula_metal.ogg" looping="true" playOnLoad="true" /> 30 29 31 <!-- TODO: 30 32 1. make collisionshapes bulletproof: -> attach movable entity with dynamic collisionshape within a static collisionshape
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