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Ignore:
Timestamp:
Oct 12, 2006, 8:25:16 AM (18 years ago)
Author:
bensch
Message:

trunk: gl_multi_texture check in the material. This should resolve the Material::select() bug

File:
1 edited

Legend:

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Added
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  • trunk/src/world_entities/environments/mapped_water.cc

    r9869 r9882  
    165165{
    166166  // load shader files
    167   shader = ResourceShader( "/shaders/mapped_water.vert", "/shaders/mapped_water.frag");
     167  shader = ResourceShader( "shaders/mapped_water.vert", "shaders/mapped_water.frag");
    168168
    169169  this->shader.activateShader();
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