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Ignore:
Timestamp:
Oct 3, 2006, 12:19:30 AM (18 years ago)
Author:
bensch
Message:

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/creatures/fps_player.cc

    r9494 r9869  
    3232
    3333#include "aabb.h"
    34 
     34#include "bsp_entity.h"
    3535
    3636#include "key_mapper.h"
     
    4141
    4242
    43 
    44 CREATE_FACTORY(FPSPlayer, CL_FPS_PLAYER);
     43#include "class_id_DEPRECATED.h"
     44ObjectListDefinitionID(FPSPlayer, CL_FPS_PLAYER);
     45CREATE_FACTORY(FPSPlayer);
    4546
    4647#include "script_class.h"
    47 CREATE_SCRIPTABLE_CLASS(FPSPlayer, CL_FPS_PLAYER,
    48                         addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor))
    49                             ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX))
    50                             ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY))
    51                             ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ))
     48CREATE_SCRIPTABLE_CLASS(FPSPlayer,
     49                        addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor))
     50                            ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX))
     51                            ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY))
     52                            ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ))
    5253                       );
    5354
     
    8586void FPSPlayer::init()
    8687{
    87   this->setClassID(CL_FPS_PLAYER, "FPSPlayer");
     88  this->registerObject(this, FPSPlayer::_objectList);
    8889
    8990  this->bLeft = false;
     
    166167
    167168    //subscribe to collision reaction
    168   this->subscribeReaction(CREngine::CR_PHYSICS_FULL_WALK, CL_BSP_ENTITY);
     169  this->subscribeReaction(CREngine::CR_PHYSICS_FULL_WALK, BspEntity::staticClassID());
    169170
    170171  this->initWeapon = false;
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