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Ignore:
Timestamp:
Dec 3, 2013, 8:18:15 PM (11 years ago)
Author:
zifloria
Message:

End game screen. Eye candy. Gameplay tweaks

Location:
code/branches/invaders/data/levels
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/invaders/data/levels/Invaders.oxw

    r9866 r9868  
    2525  <?lua include("includes/notifications.oxi") ?>
    2626
     27    <!-- ambientlight = "0.8, 0.8, 0.8"
     28    skybox       = "Orxonox/Starbox" -->
    2729  <Scene
    28     ambientlight = "0.8, 0.8, 0.8"
    29     skybox       = "Orxonox/Starbox"
     30    ambientlight = "0.8, 0.7, 0.4"
     31    skybox     = "Orxonox/skyBoxBasic"
    3032  >
    3133
    32     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
     34    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
     35    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    3336    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
    34     <MovableEntity
    35       position = "-200,0,0"
    36       velocity = "975.7, 0, 0"
    37     >
    38       <events>
    39         <activity>
    40           <EventListener event="start" />
    41         </activity>
    42       </events>
    43       <attached>
    44 
    45         <Model mass="1000" mesh="ast1.mesh" />
    46       </attached>
    47       <camerapositions>
    48         <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />
    49       </camerapositions>
    50     </MovableEntity>
    5137
    5238    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
  • code/branches/invaders/data/levels/includes/invaderWeapon.oxi

    r9862 r9868  
    1515        <Weapon>
    1616          <InvaderWeapon mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="laserbeam.mesh" />
    17           <!--InvaderWeapon mode=0 munitionpershot=0 delay=0   
    18 
    19           LaserBeam2
    20 
    21             damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam.mesh" /-->
    2217        </Weapon>
    2318        <Weapon>
    2419          <InvaderWeapon mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="laserbeam.mesh" />
    25           <!--InvaderWeapon mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam.mesh" /-->
    2620        </Weapon>
    2721      </WeaponPack>
  • code/branches/invaders/data/levels/templates/enemyInvader.oxt

    r9854 r9868  
    77   explosionchunks        = 4
    88
    9    health            = 100
    10    maxhealth         = 100
    11    initialhealth     = 100
     9   health            = 10
     10   maxhealth         = 10
     11   initialhealth     = 10
    1212
    13    shieldhealth        = 35
    14    initialshieldhealth = 35
    15    maxshieldhealth     = 60
     13   shieldhealth        = 10
     14   initialshieldhealth = 10
     15   maxshieldhealth     = 10
    1616   shieldabsorption    = 0.9
    1717   reloadrate          = 1
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