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Ignore:
Timestamp:
Sep 28, 2006, 10:17:56 AM (18 years ago)
Author:
bensch
Message:

more nice comments, and also updated the KeepLevel loading (if you want to load a Resource to a KeepLevel just append it at loadtime:
eg.:
Texture tex = ResourceTexture(orxonox.png, GL_TEXTURE_2D, GameEnd);
where GameEnd is the KeepLevel as defined in orxonox.cc→initResources()

File:
1 edited

Legend:

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  • branches/new_class_id/src/lib/sound/resource_sound_buffer.h

    r9847 r9854  
    1717    ObjectListDeclaration(ResourceSoundBuffer);
    1818  public:
    19     ResourceSoundBuffer(const std::string& soundName);
    20     static ResourceSoundBuffer createFromString(const std::string& loadString) { return ResourceSoundBuffer(loadString); };
     19    ResourceSoundBuffer(const std::string& soundName,
     20                        const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
     21    static ResourceSoundBuffer createFromString(const std::string& loadString, const Resources::KeepLevel& keepLevel = Resources::KeepLevel())
     22    { return ResourceSoundBuffer(loadString, keepLevel); };
    2123
    2224  private:
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