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Ignore:
Timestamp:
Sep 28, 2006, 10:17:56 AM (18 years ago)
Author:
bensch
Message:

more nice comments, and also updated the KeepLevel loading (if you want to load a Resource to a KeepLevel just append it at loadtime:
eg.:
Texture tex = ResourceTexture(orxonox.png, GL_TEXTURE_2D, GameEnd);
where GameEnd is the KeepLevel as defined in orxonox.cc→initResources()

File:
1 edited

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  • branches/new_class_id/src/lib/graphics/text_engine/resource_font.h

    r9847 r9854  
    1515{
    1616public:
    17   ResourceFont(const std::string& fontName, unsigned int renderSize);
    18   static ResourceFont createFromString(const std::string& loadString);
     17  ResourceFont(const std::string& fontName, unsigned int renderSize, const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
     18  static ResourceFont createFromString(const std::string& loadString, const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
    1919
    2020private:
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