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Ignore:
Timestamp:
Sep 28, 2006, 10:17:56 AM (18 years ago)
Author:
bensch
Message:

more nice comments, and also updated the KeepLevel loading (if you want to load a Resource to a KeepLevel just append it at loadtime:
eg.:
Texture tex = ResourceTexture(orxonox.png, GL_TEXTURE_2D, GameEnd);
where GameEnd is the KeepLevel as defined in orxonox.cc→initResources()

File:
1 edited

Legend:

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  • branches/new_class_id/src/lib/graphics/resource_shader.h

    r9847 r9854  
    1515{
    1616public:
    17   ResourceShader(const std::string& vertexShaderName, const std::string& fragmentShaderName);
    18   static ResourceShader createFromString(const std::string& loadString);
     17  ResourceShader(const std::string& vertexShaderName,
     18                 const std::string& fragmentShaderName,
     19                 const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
     20  static ResourceShader createFromString(const std::string& loadString,
     21                                         const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
    1922
    2023private:
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